jwvhewitt / dmeternal Goto Github PK
View Code? Open in Web Editor NEWDungeon Monkey Eternal- Third game in the dungeon monkey series, first written in Python.
License: Other
Dungeon Monkey Eternal- Third game in the dungeon monkey series, first written in Python.
License: Other
Hi,
The game should at least run at 1024x768 dimensions. It seems to have either fullscreen=True or if fullscreen=False then drops down to 800x600. There needs to be more number of resolutions support.
I was fighting and think won the fight but perhaps was killed at the last moment. Anyways got the following traceback :-
$ python game.py
Traceback (most recent call last):
File "game.py", line 123, in <module>
cmd( screen )
File "game.py", line 93, in load_campaign
camp.play( screen )
File "/data/shirish/Games/dmeternal/campaign.py", line 179, in play
exp.go()
File "/data/shirish/Games/dmeternal/exploration.py", line 871, in go
self.camp.fight.go( self )
File "/data/shirish/Games/dmeternal/combat.py", line 502, in go
self.give_xp_and_treasure( explo )
File "/data/shirish/Games/dmeternal/combat.py", line 468, in give_xp_and_treasure
xp = int( xp * self.camp.xp_scale ) // self.camp.num_pcs()
ZeroDivisionError: integer division or modulo by zero
I have the quest to find 3 strong fellows for work but unable to find the third guy and I searched everywhere (except the dungeons). I cannot attach the .sav file otherwise would have done it.
My mistake, after couple of levels found it, although when I asked her before she said nothing about the quest. Have no idea but something is wrong somewhere.
Ideally, there should be pictures shown when choosing a race. The picture is shown after a race has been chosen. Ideally, it should be shown at the time of the choosing/choice.
There should be an option to delete saved campaigns/characters directly from the game menu.
Hi all,
There doesn't seem to be any qualities of bard yet or are there ?
Looking to know.
For e.g. getting a higher rank in thief makes him/her have a better understanding of his environment, possibility to unlock locks, take down alarms, for warrior it's HP and MP are increased and ability to wield any weapon. The bard though seems to have nothing going for him specifically.
I got the following traceback when trying to cast spell on something.
$ python game.py
Traceback (most recent call last):
File "game.py", line 123, in <module>
cmd( screen )
File "game.py", line 93, in load_campaign
camp.play( screen )
File "/data/shirish/Games/dmeternal/campaign.py", line 179, in play
exp.go()
File "/data/shirish/Games/dmeternal/exploration.py", line 948, in go
self.pop_explo_menu()
File "/data/shirish/Games/dmeternal/exploration.py", line 838, in pop_explo_menu
self.pop_spell_menu( pc )
TypeError: pop_spell_menu() takes exactly 1 argument (2 given)
Hi all,
As the team becomes more experienced, if they are light, they get more than once chance in their turn to fight, meaning after a level they get two chance. BUT if the person they are fighting is killed in one chance, the other chance is no more and the turn is finished. This makes combat longer than it should.
I cannot give any names to the campaign. It seems it has to be rpg_.sav or rpg_(anything).sav . The 'rpg' needs to be there. Ideally it should be anything.
There should be a setup.py file (documentation) to make packaging easier.
The game menus should have better mouse handling, highlight item on mouseover, scrolling by mouse position.
Hi all,
The game should be quit with 'q' as well as 'SHIFT+Q' or make that clear in the README.md. Right now it's not clear.
Waypoints don't work in combat, so cannot escape from encounter by reaching the stairs/exit.
What license(s) are this game's assets under?
I'm so happy to find a dungeon crawler with isometric graphics. After running it for a short time I've got a few questions.
After a fight, sometimes there is loot on the ground. There doesn't seem to be a way to take it.
Just rename the file from say 'rpg_.sav' to 'rpg_save2.sav' and the system isn't able to recognize even though it should be valid file.
Ideally, the game should be able to read any valid .sav file.
Hi all,
It's not known on which level of dungeon I am. The only time I know is when I'm using the stairs to go from one level to the other. If I close the game at whichever level of dungeon and I come back after some time/day I have no clue where I am. If not in the game at least when seeing the map (Shift+M) should have this info. It currently does not.
Sometimes it's not easy to know which are two-handed weapons and which are one-handed. For e.g. the dwarven flachion doesn't tell it's a two-handed weapon. It's only when trying to add a buckler I realize it's a two-handed weapon. It would be nice if they say that in the description.
Pygame generates both a MOUSEBUTTONDOWN and MOUSEBUTTONUP event when the mouse scrolls. That means that if you scroll the mouse in a menu, each scroll tick counts as a click.
This bug could also have been called, "Where did all of these scrolls come from? Where did all of my money go?"
Right now, both the characters themselves as well as story/level progression are in .sav format which are not readable ( at least by a text editor).
It would be nice if they could be made into .json or some other readable format by which the user could read which quests have been completed and other things like that.
When playing the game it isn't known what version of game am I playing. Having a version number is good. If possible have that version number reflected on the title bar in-game. Also perhaps in menu.
I have the wand which gives blessing but what it does (if anything) is not known or documented anywhere. Please do that.
Hi,
It would be nice if there was a paper doll system.
https://en.wikipedia.org/wiki/Paper_doll_%28video_games%29
http://www.joystiq.com/2012/06/01/playing-with-diablo-3s-paper-dolls-and-loving-it/
Looking forward to having a paper-doll inventory system.
Right now, it's not possible to know if the stats are back to full strength (HP and MP) after a fight is over or not. It should be made more readable.
Hi all,
I have no idea if gems are there. If there are, how to know where they are ? They should be sparkling, no ? But don't see any sparkling gems anywhere. I searched in the shops, they are not there as well.
What is also an issue is that I cannot make sense of how the gems are added ( if any), are they same or do they change, no idea.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.