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dmeternal's Issues

Need better resolution support.

Hi,
The game should at least run at 1024x768 dimensions. It seems to have either fullscreen=True or if fullscreen=False then drops down to 800x600. There needs to be more number of resolutions support.

Got this traceback when only one player/character was remaining.

I was fighting and think won the fight but perhaps was killed at the last moment. Anyways got the following traceback :-

$ python game.py
Traceback (most recent call last):
  File "game.py", line 123, in <module>
    cmd( screen )
  File "game.py", line 93, in load_campaign
    camp.play( screen )
  File "/data/shirish/Games/dmeternal/campaign.py", line 179, in play
    exp.go()
  File "/data/shirish/Games/dmeternal/exploration.py", line 871, in go
    self.camp.fight.go( self )
  File "/data/shirish/Games/dmeternal/combat.py", line 502, in go
    self.give_xp_and_treasure( explo )
  File "/data/shirish/Games/dmeternal/combat.py", line 468, in give_xp_and_treasure
    xp = int( xp * self.camp.xp_scale ) // self.camp.num_pcs()
ZeroDivisionError: integer division or modulo by zero    

where is the third person in the quest of finding 3 persons for work ? <solved>

I have the quest to find 3 strong fellows for work but unable to find the third guy and I searched everywhere (except the dungeons). I cannot attach the .sav file otherwise would have done it.

My mistake, after couple of levels found it, although when I asked her before she said nothing about the quest. Have no idea but something is wrong somewhere.

There is no idea what achievements of bard are ?

Hi all,
There doesn't seem to be any qualities of bard yet or are there ?
Looking to know.

For e.g. getting a higher rank in thief makes him/her have a better understanding of his environment, possibility to unlock locks, take down alarms, for warrior it's HP and MP are increased and ability to wield any weapon. The bard though seems to have nothing going for him specifically.

Traceback when trying to cast spell on something.

I got the following traceback when trying to cast spell on something.

$ python game.py
Traceback (most recent call last):
  File "game.py", line 123, in <module>
    cmd( screen )
  File "game.py", line 93, in load_campaign
    camp.play( screen )
  File "/data/shirish/Games/dmeternal/campaign.py", line 179, in play
    exp.go()
  File "/data/shirish/Games/dmeternal/exploration.py", line 948, in go
    self.pop_explo_menu()
  File "/data/shirish/Games/dmeternal/exploration.py", line 838, in pop_explo_menu
    self.pop_spell_menu( pc )
TypeError: pop_spell_menu() takes exactly 1 argument (2 given)

turn finishes only after one chance.

Hi all,
As the team becomes more experienced, if they are light, they get more than once chance in their turn to fight, meaning after a level they get two chance. BUT if the person they are fighting is killed in one chance, the other chance is no more and the turn is finished. This makes combat longer than it should.

cannot give any names to campaign.

I cannot give any names to the campaign. It seems it has to be rpg_.sav or rpg_(anything).sav . The 'rpg' needs to be there. Ideally it should be anything.

Menu Mouse Handling

The game menus should have better mouse handling, highlight item on mouseover, scrolling by mouse position.

A few questions

I'm so happy to find a dungeon crawler with isometric graphics. After running it for a short time I've got a few questions.

  1. How to configure window mode? The full screen only recognizes both of my screens on the same graphics card as one (which might be a bug).
  2. Is there a way to move by keys?
  3. Is there a way to play round based not real time? It's just a personal preference but I play these games because they are not so fast.

never know on what level of dungeon I am ?

Hi all,
It's not known on which level of dungeon I am. The only time I know is when I'm using the stairs to go from one level to the other. If I close the game at whichever level of dungeon and I come back after some time/day I have no clue where I am. If not in the game at least when seeing the map (Shift+M) should have this info. It currently does not.

Scrolling the mouse wheel counts as a click

Pygame generates both a MOUSEBUTTONDOWN and MOUSEBUTTONUP event when the mouse scrolls. That means that if you scroll the mouse in a menu, each scroll tick counts as a click.

This bug could also have been called, "Where did all of these scrolls come from? Where did all of my money go?"

move the .sav file to something more readable

Right now, both the characters themselves as well as story/level progression are in .sav format which are not readable ( at least by a text editor).

It would be nice if they could be made into .json or some other readable format by which the user could read which quests have been completed and other things like that.

What does blessing wand do ?

I have the wand which gives blessing but what it does (if anything) is not known or documented anywhere. Please do that.

Where are the gems ?

Hi all,
I have no idea if gems are there. If there are, how to know where they are ? They should be sparkling, no ? But don't see any sparkling gems anywhere. I searched in the shops, they are not there as well.

What is also an issue is that I cannot make sense of how the gems are added ( if any), are they same or do they change, no idea.

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