Comments (5)
I can confirm that DisplayInGameText() is not working with DirectX9.
OS: Windows 10 (x64)
Game: Warface (x32)
from direct3dhook.
Its because its commented in DXHookD3D11 and DXHookD3D9 but on DX10 its availble. I don't know why this hasn't been fixed, there were new commits after this report.
from direct3dhook.
@Symbai I have been working on a better approach that allows the host app to send through a full overlay to the injected assembly, rather than just text. This is why it hasn't been committed yet.
from direct3dhook.
@spazzarama, Awesome! cant wait π
from direct3dhook.
hi,
please test motogp 13, textoverly not working on this game and i dont khnow why?
font.DrawText do not return 0 but i cannot see anything in motogp 13, but another game i tested worked fine.
from direct3dhook.
Related Issues (20)
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- Memory leak after unreasonable ammount of DrawOverlayInGame calls and large ImageElement HOT 7
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