Comments (4)
from direct3dhook.
@jazzup it might be easier to reset the overlay via the IPC interface each second: see btnDisplayOverlay_Click in the TestScreenshot project.
from direct3dhook.
@spazzarama I replied to your post a few days ago using my email client, but I don't see it here. Sorry.
I found out that the external program which updates the texture stops updating because the file is open in another process.
Strangely, this very same setup works flawlessly in the old version of DXHookD3D9, before switching to overlay engine. I also used texconv.exe to convert each new texture to .DDS with virtually no impact on the fps.
That's why I thought to extend this option to d3d11 never realizing this issue could happen. I apologize for wasting your time. This was really a question and not an issue. Great project by the way!
from direct3dhook.
I believe this fixes the memory leak: 601bc6d
from direct3dhook.
Related Issues (20)
- Memory leak in hooked application HOT 7
- Question: Interactive UI Overlay HOT 2
- Strange exception HOT 1
- Failed injection in League of Legends HOT 9
- Error in InitialiseHook: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. HOT 1
- can I use this for simulate dirext input for games?
- Сhange of path *.dll
- cann't inject wow,error code:93913088 HOT 1
- Screenshot background window HOT 3
- Black screen when capturing from multiple clients HOT 8
- Captures Complete but Do Not Display, Overlay Does Not Display
- Region settings not correct. HOT 1
- Memory leak on screenshot HOT 5
- Memory leak on image draw HOT 2
- I need some help HOT 31
- Memory leak after unreasonable ammount of DrawOverlayInGame calls and large ImageElement HOT 7
- When creating an ImageElement with the "Bitmap bitmap" override, DXHookD3D11 throws an exception HOT 1
- What is CaptureInterface.StartRecording()? HOT 1
- Memory leakage HOT 2
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