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jazzup avatar jazzup commented on July 24, 2024

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justinstenning avatar justinstenning commented on July 24, 2024

@jazzup it might be easier to reset the overlay via the IPC interface each second: see btnDisplayOverlay_Click in the TestScreenshot project.

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jazzup avatar jazzup commented on July 24, 2024

@spazzarama I replied to your post a few days ago using my email client, but I don't see it here. Sorry.

I found out that the external program which updates the texture stops updating because the file is open in another process.

Strangely, this very same setup works flawlessly in the old version of DXHookD3D9, before switching to overlay engine. I also used texconv.exe to convert each new texture to .DDS with virtually no impact on the fps.

That's why I thought to extend this option to d3d11 never realizing this issue could happen. I apologize for wasting your time. This was really a question and not an issue. Great project by the way!

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justinstenning avatar justinstenning commented on July 24, 2024

I believe this fixes the memory leak: 601bc6d

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