Comments (2)
Probably worth noting that currently it works really nicely for objects that don't snap to orientation. It just feels good.
from vivegrip.
It feels passable for now so It's not really tech debt.
from vivegrip.
Related Issues (20)
- Use joint anchors instead of an intermediate joint object HOT 1
- Snap to Orientation does nothing when Apply Grip Rotation is disabled HOT 1
- I cannot move a object HOT 6
- ViveGrip_Grabber is the only object script that isn't attached to the object
- grab object and move player question HOT 2
- Add a FAQ in files somewhere HOT 2
- Controllers don't show up in 5.6 using latest SteamVR HOT 4
- How to integrate with Valve's InteractionSystem? HOT 2
- Rename to "VR Grip" HOT 8
- Custom mesh for grip collision object
- Multiple configurable anchors
- `enabled` hasn't really been fully considered for Vive Grip objects
- Gentle rotations instead of snapping to orientation HOT 2
- Rotations HOT 1
- Sticky grip HOT 2
- Motor feedback HOT 1
- Lever anchor misleading HOT 1
- Messages not sent when destroying scripts HOT 1
- Two grips on one object has weird side effects HOT 1
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