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JScott avatar JScott commented on June 19, 2024 1

I don't think I have time this week to dive into it but I am very interested in getting this working. Vive Grip is modular by design to more easily support custom rigs like this. Using Vive Grip with Valve's InteractionSystem might even warrant its own tutorial once this is working.

If I had to guess, I'd say that something broke in the chain of controller handling and Tracked Objects because I don't actually directly use the SteamVR API much outside of handling controller input. In fact, the only reason I need to attach to a Tracked Object instead of just a Transform or something is because that provides me the index to get that controller input.

How does the controller work if a Tracked Object isn't required? Does it add one automatically or does it work entirely without it? Does it just not use controller input by default? I have no idea how the InteractionSystem works yet.

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JScott avatar JScott commented on June 19, 2024

I worked with eobet over email to get this working. v2.10 has all the Interaction System bits along with a few other things.

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