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Optimization of Multiple Light Sources in Scenes (VI2 assignment)

License: MIT License

CMake 3.45% C 19.11% C++ 66.47% Makefile 4.04% TypeScript 0.01% Shell 0.20% HTML 2.21% PHP 0.02% Batchfile 0.01% Objective-C 0.20% Python 0.76% SWIG 0.08% Roff 3.35% TeX 0.09%
ospray university-project ispc path-tracing

multiple-lights's Introduction

Hello there ๐Ÿ‘‹

I'm a Performance Engineer with a passion for DevOps and Embedded. CV

I'm currently working as an Embedded Software Engineer at Strypes Technical Software.

Profile Stats Used Languages

Projects

University

  • C++ OpenGL engine: Generic OpenGL Graphic Engine capable of efficiently rendering a scene defined in a XML configuration file
  • C++ parallel-raytracer: exploring Raytracer Optimizations (achieved a speedup of over 291x)
  • C# neo4j Docker KitchenApp: Pantry Management WebApp
  • GLSL TerrainGeneration: Terrain Generation using GLSL shaders
  • MATLAB feet: feet tracking to improve accessibility for walking aids user

Personal

  • Bash Python Lua toolbelt Collection of scripts, dotfiles and self-created guides that follow me on all of my Linux adventures
  • Docker suitcase: Manage my Home Lab using Containerized Services and Docker-compose
  • C thonkbar: minimalist block based lemonbar wrapper (published to the AUR)
  • Haskell: Haskhell3D: proof of concept Doom-like 3D shooter in a engine that was never meant to support it (done as a challenge to prove it was possible)

multiple-lights's People

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