From the decompiled VMFs, below are all the NPCs that appear in 1187 (including Roguetrain).
All NPCs in 1187 maps:
npc_armouredzombie
npc_barnacle
npc_burstzombie
npc_chris
npc_citizen
npc_citizen_old
npc_combinegunship
npc_crow
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_helicopter
npc_houndeye
npc_john
npc_mike
npc_poisonzombie
npc_vortigaunt
npc_vortigaunt_enhanced
npc_zombie
To my recall, NPCs such as npc_chris
that weren't attacking mercenaries (npc_citizen)
A test map has been made to verify the behavior. It currently supports the following entities:
npc_armouredzombie
npc_burstzombie
npc_chris
npc_citizen
npc_citizen_old
npc_crow
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_houndeye
npc_john
npc_mike
npc_poisonzombie
npc_vortigaunt
npc_vortigaunt_enhanced
npc_zombie
The remaining entities will come later in a separate map or an updated map version after I have time.
npc_barnacle
npc_combinegunship
npc_helicopter
The map has 2 spawn spots: 1 - left, 2 - right . Fire at the panels with the pistol to change the spawn spot.
18 buttons are available (one for each NPC class). Press any button to spawn an NPC of a specific class at the spawn spot you designated. Other NPCs such as npc_headcrab_burst
can be tested by killing npc_burstzombie
.
A pistol ammo crate is behind the player spawn.
To test with different NPCs, reload the map.
Goal: Test the relationship between entities.
test_relationship.zip