Comments (1)
Fixed in #67
from source-sdk-2013.
Related Issues (20)
- John does not respond to player pushing.
- Player hands use the wrong textures in Rogue Train. HOT 1
- [Optional] Viewmodel flashlight clips throught wall on specific weapons. (also in original mod)
- [Gamepad UI] White rectangle covering 1/3 screen. HOT 1
- [Optional] M4 reload interruption. (also in original mod)
- Compile error: InitCustomSchedules already defined in `npc_armouredzombie.cpp`. HOT 1
- Enhanced vortigaunt has wrong dispel wave color. HOT 2
- On skills 2, 3 John does not die if the player takes too long to heal him.
- Viewmodels don't play jump activity. HOT 1
- On player's death, screen fades out instead of fades in. HOT 1
- Regular campaign maps don't reset hand skin. HOT 1
- Wrong melee attack impact sound played. HOT 1
- [Optional] Pistol can immediately fire before the end of melee attack animation. (also in original mod)
- weapon_357 - Holding the primary/secondary attack after starting melee attack halts the melee animation. HOT 1
- Crash when continually firing with dual pistol.
- [Optional] Use OnCacheInteraction instead of OnPlayerPickup. HOT 2
- Fix gameui_english.txt / deck_english.txt / closecaption_english.txt encoding issues. HOT 2
- Chris is not immune to player damage. HOT 1
- Fix Christ NPC relationships. HOT 1
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from source-sdk-2013.