Comments (8)
from papyrus-lang.
Whoopsie. This is probably a duplicate of issue #41
from papyrus-lang.
Hey Deadmano. I accidentally made this as a duplicate issue but now that its here Im going to mark yours as the duplicate. I also moved your issue content here as a comment. This is so I can update the original post and track feature status. Thanks for creating the initial issue.
@Deadmano mentioned in issue #41
It'd be great if the extension could automatically generate .ppj files based on the Workspace currently loaded and the files/folders therein. It can already detect the game and its location, so that's pretty much all that is needed to create a .ppj file.
This should be covered by generating a ppj from the Creation Kit *.ini configuration or right clicking a folder in the workspace file explorer.
from papyrus-lang.
I wonder how much issue #19 Pyro project discovery support will complicate this.
from papyrus-lang.
I created something like this here https://www.nexusmods.com/skyrimspecialedition/mods/29491?tab=description but it is skyrimse-specific at the moment and not generated by the extension. Assuming a PPJ is added, how close does this come to the goal?
from papyrus-lang.
Maybe, I have an idea why don't you make this command sends to the terminal the command that is used to generate a project. And what will be sent must have all information about the place that the project will be created in.
from papyrus-lang.
This is now present in the latest release. Skyrim LE (Classic) is missing but I can add that in 2 seconds.
from papyrus-lang.
Yep, I just created an issue for that. it's the easiest thing to add so I'll do that today.
from papyrus-lang.
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from papyrus-lang.