Comments (7)
@mrowrpurr Looking into it now. Apologies for the disruption!
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@mrowrpurr To confirm, did the build failures start happening for an existing project?
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I just checked with the original reporter:
Since I fixed it, I don't have any issues anymore. It seemed like the update reset my skyrimse.ppj and tasks.json
I think this'll just impact folks who frequently rely on the Generate Files behavior
Some folks who put their Scripts.zip
files into Data\Scripts\Source
will be sad.
But CK extracts into Data\Source\Scripts
so I don't know if I'd call it a bug? I might categorize it as "surprising".
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FYI - reporter was relying on the extension folders' resources\sse\
template files to not change.
( They were following guidance from a YouTube video of mine. I'll release a new video that works with 3.0.1 and fewer people will scrape their knees on this little thing. I'd call it all good? It's just a surprising change. But it feels more "correct"... )
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I vote to close as: Intended Behavior
from papyrus-lang.
@mrowrpurr I think this may have been a change from a long time ago that was never actually released until the accidental 3.x release. Thanks for looking into it!
from papyrus-lang.
By the way, @mrowrpurr, we will be making more significant changes soon, which will probably result in an uptick of questions coming your way. We'll do our best to communicate it to users as new versions are installed, but new users will likely encounter things that don't quite match things now. (Manually replacing old Pyro, for example.)
We're actively discussing these things on Discord, so that'll be the best way to get a heads-up going forward.
Thank you so much for all of this support and knowledge sharing!
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Related Issues (20)
- Improve syntax colorizer for Papyrus script types. HOT 1
- Update debug server xSE plugins to support the Fallout 1.10.162 & Skyrim 1.5.97 runtimes. HOT 1
- [Fallout 4] Compilation Error: filename does not match script name HOT 4
- Possible issue running generateProject command on v2.21.2 HOT 1
- Syntax error on Float argument's default value HOT 5
- Autocomplete/Syntax not working with MO2 setup HOT 2
- Extension host terminated unexpectedly. HOT 2
- Document This retirement HOT 1
- Support environment variables in papyrus project files
- Skyrim LE project has the wrong Import path defined
- Skyrim LE project cannot be built
- Pre & Post build events from Pyro not supported
- The skyrimSpecialEdition server crashed 5 times in the last 3 minutes HOT 3
- "EndProperty" isn't blue like "Property" is.
- Which Skyrim SE versions does the DarkId.Papyrus.DebugServer.Skyrim.dll support HOT 5
- Wonky syntax highlighting when escaping delim-pair characters or inputting some contextually non-delim-pair characters in strings. HOT 3
- Completion Extremely Slow HOT 12
- CTD when loading save after update HOT 4
- Default Imports would be a nice QoL HOT 1
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