Comments (5)
We have the new debug server up and running in the pre-release channel. Go to vs code extensions and switch to the pre-release channel, then update the debugger when prompted when starting a debug session.
from papyrus-lang.
That worked perfectly. I did also have to install the Address Library for SKSE plugins (https://www.nexusmods.com/skyrimspecialedition/mods/32444) to get this working, but I got it working!!!
Thanks so much!
from papyrus-lang.
Does not work with the AE edition for me, had to downgrade to 1.5.97 to get it running.
from papyrus-lang.
Does not work with the AE edition for me, had to downgrade to 1.5.97 to get it running.
edit:
We have the new debug server up and running in the pre-release channel. Go to vs code extensions and switch to the pre-release channel, then update the debugger when prompted when starting a debug session.
from papyrus-lang.
First of all, thanks for all your work on this so far, and for everything you are yet to do. I wish I could contribute more, but Skyrim scripting is already pushing the boundaries of my ability.
I'm trying to get the debugger working in VS Code with Skyrim AE version 1.6.640.0.
I tried to build the project forked by nikitalita, but it failed 2 of 5, and I see a lot of "cannot result in a constant expression" errors.
Not sure what to try next.
Done building project "DarkId.Papyrus.DebugServer.Skyrim.vcxproj" -- FAILED.
========== Build: 3 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
========== Elapsed 12:12.267 ==========
Looking forward to finding a way forward with this.
from papyrus-lang.
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from papyrus-lang.