jire / abendigo Goto Github PK
View Code? Open in Web Editor NEWA free as in both freedom and free beer game modding platform using Kotlin on the JVM.
License: GNU General Public License v3.0
A free as in both freedom and free beer game modding platform using Kotlin on the JVM.
License: GNU General Public License v3.0
is it undetected and how do i have to build it to keep it undetected?
Is there a way that I could remove all the features except aim assist?
Hello,
I am trying to compile Abendigo, but I am still getting this error.
`ERROR: JAVA_HOME is set to an invalid directory: C:\Users\xxx\AppData\Local\Programs\Eclipse Che\eclipse-che-4.0.0-RC12\tools\jre\
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation.`
Please add menu or hotkeys to enable/disable Plugins...
I saw some old videos about this project and there was a menu + GUI
But Here I cant find anything Im just a newbie donno anything about Coding and english :P
Add edge jump plugin pls and JumpBug plugin ?
When I'm close to an enemy spraying with p90 or something and enemy jumps, the FOVAim assist goes up and down very obvious.
I was wondering whether you were looking into adding some more rage related features or could lead me to one. As although your cheat so far is very good it struggles to beat other hackers with anti aim and stuff
Sometimes it shoots automatically ..how to make it work only for a weapon type .. I have copied code from other plugin and made it work for !weapon.pistol but its a little buggy (Autoshoots)
How to make
line 16,17
private const val SMOOTHING_MIN = ?F
private const val SMOOTHING_MAX = ?F
STRONGER?
Better than the default.
Thanks.
Actually , I dont like the new update (FOV Aim and RCS) So, Im using old abendigo , cus I configured it my way .. I noticed a recent change in ESP Plugin .. Is old one detected ?
i use this cheat 2 days ago and it work perfect but now nothing work i only see weapon with glow when some 1 die but thats all (sorry for my bad english) i hope some one can help me
Jire can you add some new features ?
Like fix radar , put hotkeys , and is it possible to get console commands of the hack ? like if we put "@esp 1" in console then ESP turns on like that ? with a prefix ?
I'm just starting to learn programming, so please be patient with me if you can help me^^
I want to edit this code:
private const val AIM_KEY = 1 /* left click /
private const val FORCE_AIM_KEY = 6
private const val FORCE_AIM_ENHANCEMENT = 3F/ set to 1.0F for no enhancement */
private const val LOCK_FOV = 4
private const val UNLOCK_FOV = LOCK_FOV * 3
private const val NEVER_STICK = true
private const val SMOOTHING_MIN = 1F
private const val SMOOTHING_MAX = 3F
private const val JUMP_REDUCTION = 0.7F
private val TARGET_BONES = arrayOf(Bones.NECK, Bones.HEAD, Bones.NECK, Bones.UPPER_CHEST)
private const val CHANGE_BONE_CHANCE = 7
private var target: Player? = null
private var targetBone = newTargetBone()
private val aim = Vector(0F, 0F, 0F)
My problem is, that I want the target bones to be assigned to a weapon category.
private val TARGET_BONES = arrayOf(Bones.NECK, Bones.HEAD, Bones.NECK, Bones.UPPER_CHEST) for automatic weapons and target bone head as only bone for pistols, to prevent it from bouncing up and down.
I was thinking of simply looping it, but when trying to implement it I got error after error ^^
Some help in form of edited code and an explanation of why and how it works would be awesome.
Is it possible to get it working on Linux?
I can't seem to get it working...
When 2 enemies are in our sight , I shoot at one of them the crosshair automatic goes to other one and lags a lot , Shakes a lot .. I Found this in deagle only .. Should I replace the aimassist plugin to old one ?
Title says it all
There's a bug where when using aim assist when you are shooting the enemy and you get aim punched the aim assist pulls the cross-hair down by a lot which is really weird.
1.Will i get # VAC BAN on prime matchmaking
2.Will i get # VAC BAN in a vac wave
3.Will this be # # VAC anytime soon
I cant Spray while using Automatic weapons ๐ข Im using it for !weapon.pistol and !weapon.automatic
My CS:GO just crashes after running Abendigo there's no errors in the cmd window, i have everything disabled from options (aim,flash,rcs...) except the glow esp.
It just instantly crashes after running it with the latest release.
It will work for those guns that you never lose like ur pistol since you never lose it unless you change it. But after it has to update around 5x it stops working on updating those main guns you want. but if you already had used an eg. (awp) it will still have the skin. so basically any new guns you have not used
Could you post somewhere compiled version of this hack ? Thanks
AimAssistPlugin.kt
line 19,20
private const val MIN_ELAPSED = ?
private const val MAX_ELAPSED = ?
Can anyone give me the whole command to set for a deagle?
&
How to set up the Triggerbot.kt
For example FOVaim.kt to FUVaim
@Jire Please Fix the BoneTriggerPlugin, It Shoots when the enemy is behind a wall , I tried to replace some lines from the ShotgunTriggerBot and made it happen but now its not working after the Arrowhead update ๐
What is Bonetriggerplugin ? The name suggests that it will shoot when the crosshair is on a certain bone like 6 ... But the FOV Aim ? Which is better ? Aimassist or FOV ?
It refuses to load after a successful build.
http://prntscr.com/bmn28b
That , and it's possible to have configurations for someone weapons, for example:
an AK47 with a FOVaim duration: 16
and... a USP with a FOVaim duration: 12
Sorry for my english , hope you understand me.
How do I change the settings?
With both of them enabled and FOV aim disabled, neither of them work, they worked in the last version tho. Before bone trigger
im using fov aim, work really good with all weapons but no with desert only aim to the legs
I'm running run.bat after spawn still it doesn't work Old one works , what I did ? 1) download from repos
2) run run.bat close after downloads
3)run run.bat after spawn
arrayOf in SprayAssist:17 caused compile errors. Changed to: 'intArrayOf' instead
FOVAIM
private const val UNLOCK_FOV = LOCK_FOV *
How to make it better
Release the new " Fancier HaX "
Please update the hack Sprayassist and triggerbot not working
The fov aim spots enemys really late. e.x. when i walk around the corner holding the force aim key the aimbot takes atleast 1 second to register them and finally lock to them. Hope this is fixed in the new cheat. :)
RCS keeps pulling down for me with pistols, will there be future updates to change this?
I'm too lazy to do it myself ;w;
There's a app called SoStronk.. Its a gaming platform we can connect to its servers and play .. but we have to install EasyAntiCheat onto our systems (It is needed to play on the servers) The Anticheat gets injected into the game .. when I run abendigo nothing happens ๐ญ
Make a new plugin file if possible cus I the old plugin is good for other weapons except USP
I was trying to modify the plugins and enable/disable some of them and the hack doesnt save the changes
I'm trying to make a knifebot :(
Please tell me the offset for secondary attack like for primary its m_dwForceAttack
Error:(34, 24) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(34, 35) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(35, 16) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(36, 20) Kotlin: Type mismatch: inferred type is Double but Int was expected
@Jire
Please fix the BoneTriggerBot or publish a new cheat...
First of all, it is a really nice hack you created. I haven't tested out all of the plugins yet, but those I did worked extremely well and I just wanted to thank you for your amazing work.
The only exception being the skin changer, which is by no means necessary, but quite nice to have.
I have the plugin uncommented in the Abendigo.kt file and I hit the 'F1' Button multiple times when hack and game were running, but without success. Did I miss something? Or is it simply not working atm?
I left everything in the skin changer plugin on default.
Some other random questions: Would adding the line Weapons.knife(x) work? Do you have any plans on implementing a sticker feature?
Thanks in advance and keep up the great work ^^
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