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abendigo's Introduction

Jire

Just a sweet little RuneScape emulator.

We'll try to have you covered by...

  • Giving you our one and only plugin system; bringing light to dynamic unattached event dispatches in the community
  • Embracing Java's type system in the fullest, restricting unwanted behaviors at compile time
  • Providing always readily extensive interfacing so that implementation detail doesn't hold back future potentials
  • Wisely structuring the codebase to allow instant notional understandment and promote modularity
  • No implicity- we'll explicitly state requirements (whether such statements are forced by code itself or documented) to ensure a surprise-free library for ourselves and other developers (oh, did we mention that you should become involved?)
  • Listen for extensive review and feedback to coordinate future development plans of infrastructure- large or small
  • Having a blast while we're at it

abendigo's People

Contributors

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abendigo's Issues

Bug with aim assist

There's a bug where when using aim assist when you are shooting the enemy and you get aim punched the aim assist pulls the cross-hair down by a lot which is really weird.

Can you add some new features?

Jire can you add some new features ?
Like fix radar , put hotkeys , and is it possible to get console commands of the hack ? like if we put "@esp 1" in console then ESP turns on like that ? with a prefix ?

New version doesn't work

I'm running run.bat after spawn still it doesn't work Old one works , what I did ? 1) download from repos
2) run run.bat close after downloads
3)run run.bat after spawn

Can I use old ESP?

Actually , I dont like the new update (FOV Aim and RCS) So, Im using old abendigo , cus I configured it my way .. I noticed a recent change in ESP Plugin .. Is old one detected ?

I want to have FOVAim only in my AK47.

That , and it's possible to have configurations for someone weapons, for example:
an AK47 with a FOVaim duration: 16
and... a USP with a FOVaim duration: 12

Sorry for my english , hope you understand me.

dont work for me

i use this cheat 2 days ago and it work perfect but now nothing work i only see weapon with glow when some 1 die but thats all (sorry for my bad english) i hope some one can help me

Bug while using deagle

When 2 enemies are in our sight , I shoot at one of them the crosshair automatic goes to other one and lags a lot , Shakes a lot .. I Found this in deagle only .. Should I replace the aimassist plugin to old one ?

Cheat Doesn't Work on EAC (EasyAntiCheat)

There's a app called SoStronk.. Its a gaming platform we can connect to its servers and play .. but we have to install EasyAntiCheat onto our systems (It is needed to play on the servers) The Anticheat gets injected into the game .. when I run abendigo nothing happens ๐Ÿ˜ญ

Need a Menu or Hotkeys to enable/disabe Plugins :/

Please add menu or hotkeys to enable/disable Plugins...
I saw some old videos about this project and there was a menu + GUI
But Here I cant find anything Im just a newbie donno anything about Coding and english :P

arrayOf

arrayOf in SprayAssist:17 caused compile errors. Changed to: 'intArrayOf' instead

Undetected?

is it undetected and how do i have to build it to keep it undetected?

About AimAssist.kt

How to make

line 16,17
private const val SMOOTHING_MIN = ?F
private const val SMOOTHING_MAX = ?F

STRONGER?

Offset for secondary attack?

I'm trying to make a knifebot :(
Please tell me the offset for secondary attack like for primary its m_dwForceAttack

General Question

I was wondering whether you were looking into adding some more rage related features or could lead me to one. As although your cheat so far is very good it struggles to beat other hackers with anti aim and stuff

It's time to switch to Arrowhead

Kotmem is becoming dated for the cheat and doesn't support important features like explicit read types, struct reading, and memory caching.

It's time to switch to Arrowhead, and put effort into the library to ensure stability and performance before resuming work on the new cheat.

Abendigo cmd window no longer alerts that the cheat is working.

86fbe3ec-08e4-42f9-ad07-408b96127a07

A couple versions ago abendigo would display in the command promt window (shown in the picture) that it is injected properly. Now with the window being blank it is hard to tell as i do not run the cheat with walls, so there is no reliable way to see if it is working.

What does this mean?

AimAssistPlugin.kt

line 19,20

private const val MIN_ELAPSED = ?
private const val MAX_ELAPSED = ?

Please Fix BoneTriggerPlugin

@Jire Please Fix the BoneTriggerPlugin, It Shoots when the enemy is behind a wall , I tried to replace some lines from the ShotgunTriggerBot and made it happen but now its not working after the Arrowhead update ๐Ÿ‘Ž

What do this mean

FOVAIM
private const val UNLOCK_FOV = LOCK_FOV *
How to make it better

Aimbot spotting late.

The fov aim spots enemys really late. e.x. when i walk around the corner holding the force aim key the aimbot takes atleast 1 second to register them and finally lock to them. Hope this is fixed in the new cheat. :)

Error with lines

Error:(34, 24) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(34, 35) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(35, 16) Kotlin: Type mismatch: inferred type is Double but Int was expected
Error:(36, 20) Kotlin: Type mismatch: inferred type is Double but Int was expected

Question: Assign weapon type to FOVaim

I'm just starting to learn programming, so please be patient with me if you can help me^^

I want to edit this code:
private const val AIM_KEY = 1 /* left click /
private const val FORCE_AIM_KEY = 6
private const val FORCE_AIM_ENHANCEMENT = 3F/
set to 1.0F for no enhancement */

private const val LOCK_FOV = 4
private const val UNLOCK_FOV = LOCK_FOV * 3
private const val NEVER_STICK = true

private const val SMOOTHING_MIN = 1F
private const val SMOOTHING_MAX = 3F

private const val JUMP_REDUCTION = 0.7F

private val TARGET_BONES = arrayOf(Bones.NECK, Bones.HEAD, Bones.NECK, Bones.UPPER_CHEST)
private const val CHANGE_BONE_CHANCE = 7

private var target: Player? = null
private var targetBone = newTargetBone()

private val aim = Vector(0F, 0F, 0F)

My problem is, that I want the target bones to be assigned to a weapon category.
private val TARGET_BONES = arrayOf(Bones.NECK, Bones.HEAD, Bones.NECK, Bones.UPPER_CHEST) for automatic weapons and target bone head as only bone for pistols, to prevent it from bouncing up and down.
I was thinking of simply looping it, but when trying to implement it I got error after error ^^
Some help in form of edited code and an explanation of why and how it works would be awesome.

Compiled version

Could you post somewhere compiled version of this hack ? Thanks

Disable RCS with pistols?

RCS keeps pulling down for me with pistols, will there be future updates to change this?
I'm too lazy to do it myself ;w;

Build error

Hello,

I am trying to compile Abendigo, but I am still getting this error.

`ERROR: JAVA_HOME is set to an invalid directory: C:\Users\xxx\AppData\Local\Programs\Eclipse Che\eclipse-che-4.0.0-RC12\tools\jre\

Please set the JAVA_HOME variable in your environment to match the
location of your Java installation.`

Skin changer randomly stops working for newer guns

It will work for those guns that you never lose like ur pistol since you never lose it unless you change it. But after it has to update around 5x it stops working on updating those main guns you want. but if you already had used an eg. (awp) it will still have the skin. so basically any new guns you have not used

Crash Issue with the latest release

My CS:GO just crashes after running Abendigo there's no errors in the cmd window, i have everything disabled from options (aim,flash,rcs...) except the glow esp.
It just instantly crashes after running it with the latest release.

Skin changer not working?

First of all, it is a really nice hack you created. I haven't tested out all of the plugins yet, but those I did worked extremely well and I just wanted to thank you for your amazing work.
The only exception being the skin changer, which is by no means necessary, but quite nice to have.
I have the plugin uncommented in the Abendigo.kt file and I hit the 'F1' Button multiple times when hack and game were running, but without success. Did I miss something? Or is it simply not working atm?
I left everything in the skin changer plugin on default.
Some other random questions: Would adding the line Weapons.knife(x) work? Do you have any plans on implementing a sticker feature?

Thanks in advance and keep up the great work ^^

Spray Assist and Aim assist

With both of them enabled and FOV aim disabled, neither of them work, they worked in the last version tho. Before bone trigger

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