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Automatically exported from code.google.com/p/cocoa-sharp-dev
What steps will reproduce the problem?
1. Install Xcode 2.4.1
2. Download and Installl Mono 1.2.3.1_0 Setup (Stable)
3. Download and Install http://cocoa-sharp-dev.googlecode.com/files/
CSharpXcodePlugin-0.3.zip
What is the expected output? What do you see instead?
I expected to be able to do the example on:
http://code.google.com/p/cocoa-sharp-dev/wiki/CSharpPlugin
Instead: i can create a C sharp application project but cant compile it.
I get the following warning:
warning: no rule to process file '$(PROJECT_DIR)/hello_test.cs' of type
sourcecode.csharp for
architecture ppc
What version of the product are you using? On what operating system?
Macos X 10.4.9
Xcode 2.4.1
Mono 1.2.3.1_0
CSharpXcodePlugin-0.3.
Please provide any additional information below.
Here is a picture of what i get in xcode
Original issue reported on code.google.com by [email protected]
on 25 Apr 2007 at 7:53
Attachments:
I have got the xcode plugin working. or it seems near to working. I create
new cocoa# application. And click the build and run button. but i get a
few errors.
First i get 2 warnings.
warning: no rule to process helloworld.cs
no rule to process applicationcontrolller.cs
then i get no such file or directory /bin/release
any help apreciated
I installed the plugin by using the installer on the main download
Original issue reported on code.google.com by [email protected]
on 19 Apr 2007 at 8:19
Has anyone observed that when the User clicks on a ColorWell control that
it crashes your entire app.
In order to duplicate this behavior, this is all I do.
1. Open up the Main.nib
2. Add a ColorWell control to the form
3. Save the Main.nib
4. Compile and run
5. Click the ColorWell...
6. Applicaiton pukes....see below...
What is the expected output? What do you see instead?
The expected output is no segmentation fault and that the ColorPanel is
presented to the user. Instead, we currently get the following:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Stacktrace:
at (wrapper managed-to-native)
System.IntPtr_System.IntPtr_System.IntPtr.objc_msgSend (intptr,intptr)
<0x00004>
at (wrapper managed-to-native)
System.IntPtr_System.IntPtr_System.IntPtr.objc_msgSend (intptr,intptr)
<0xffffffff>
at (wrapper runtime-invoke)
System.Object.runtime_invoke_intptr_intptr_intptr
(object,intptr,intptr,intptr) <0xffffffff>
at (wrapper managed-to-native)
System.Reflection.MonoMethod.InternalInvoke (object,object[]) <0x00004>
at (wrapper managed-to-native)
System.Reflection.MonoMethod.InternalInvoke (object,object[]) <0xffffffff>
at System.Reflection.MonoMethod.Invoke
(object,System.Reflection.BindingFlags,System.Reflection.Binder,object
[],System.Globalization.CultureInfo ) <0x000ab>
at System.MonoType.InvokeMember
(string,System.Reflection.BindingFlags,System.Reflection.Binder,object,obje
ct[],System.Reflection.ParameterModifier
[],System.Globalization.CultureInfo,string[]) <0x0045c>
at System.Type.InvokeMember
(string,System.Reflection.BindingFlags,System.Reflection.Binder,object,obje
ct[]) <0x00029>
at Cocoa.ObjCMessaging.objc_msgSend (intptr,string,System.Type) <0x002b1>
at Cocoa.ObjCClass.TypeForIntPtr (intptr) <0x00070>
at Cocoa.Object.FromIntPtr (intptr) <0x000ca>
at Cocoa.ObjCInterop.Dispatch (intptr,intptr,object[]) <0x0003d>
at d83ee51a-fef8-4432-b5a6-23f8d4ec982a.Dispatch (intptr,intptr)
<0x00033>
at (wrapper native-to-managed) d83ee51a-fef8-4432-b5a6-
23f8d4ec982a.Dispatch (intptr,intptr) <0xffffffff>
at (wrapper managed-to-native)
System.Void_System.IntPtr_System.IntPtr.objc_msgSend (intptr,intptr)
<0x00004>
at (wrapper managed-to-native)
System.Void_System.IntPtr_System.IntPtr.objc_msgSend (intptr,intptr)
<0xffffffff>
at (wrapper runtime-invoke)
System.Object.runtime_invoke_void_intptr_intptr
(object,intptr,intptr,intptr) <0xffffffff>
at (wrapper managed-to-native)
System.Reflection.MonoMethod.InternalInvoke (object,object[]) <0x00004>
at (wrapper managed-to-native)
System.Reflection.MonoMethod.InternalInvoke (object,object[]) <0xffffffff>
at System.Reflection.MonoMethod.Invoke
(object,System.Reflection.BindingFlags,System.Reflection.Binder,object
[],System.Globalization.CultureInfo) <0x000ab>
at System.MonoType.InvokeMember
(string,System.Reflection.BindingFlags,System.Reflection.Binder,object,obje
ct[],System.Reflection.ParameterModifier
[],System.Globalization.CultureInfo,string[]) <0x0045c>
at System.Type.InvokeMember
(string,System.Reflection.BindingFlags ,System.Reflection.Binder,object,obj
ect[]) <0x00029>
at Cocoa.ObjCMessaging.objc_msgSend (intptr,string,System.Type) <0x002b1>
at Cocoa.Application.RunApplication () <0x00025>
at Cocoa.Application.Run () <0x0001b>
at StretchViewTutorial.StretchViewTutorial.Run () <0x0001f>
at StretchViewTutorial.StretchViewTutorial.Main (string[]) <0x00033>
at (wrapper runtime-invoke) System.Object.runtime_invoke_void_string []
(object,intptr,intptr,intptr) <0xffffffff>
StretchViewTutorial has exited due to signal 6 (SIGABRT).
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 12 Mar 2007 at 5:47
Hi, im using xcode 1.5 (on panther), i download and install the 0.3.1
plugin, the new file assistant and target templates shows the csharp as it
should but project assistant doesnt, ive checked the directory Developer
Tools/Project Templates, it has the C Sharp directory in it.
Can you help me... what can i do to make c# working on xcode?
Original issue reported on code.google.com by [email protected]
on 9 Sep 2007 at 7:44
What steps will reproduce the problem?
1. in XCode go to Preferences, Building tab
2. select customized locations for build intermediate/product files
3. create new Cocoa# application and run
What is the expected output? What do you see instead?
expected to run, but I see started application and in XCode error message about
missing nib file
What version of the product are you using? On what operating system?
plugin 0.3.1, XCode 2.4.1, OS X 10.4.10
Original issue reported on code.google.com by [email protected]
on 8 Sep 2007 at 12:09
Hello,
this plugin doesn't seem to be compatible with Xcode 6.
Is this project alive at all?
Thank You!
Original issue reported on code.google.com by [email protected]
on 9 Feb 2015 at 3:57
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Tried using version 0.3.1. If files are placed in /Library/Application
Support/xCode... it doesn't
even load (project templates are not shown within xCode). If you install it in
/Developer/Library/xCode/ the plugin will load, but fail when trying to compile
or when trying to
set mono as the targe architecture.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2007 at 10:16
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