Comments (6)
Hey Leon :) Thanks for being so interested in this project
Yeah, I agree it can be easier with the data path.
To use both ways should be relatively easy. I think I can handle that in the next days. Thanks for the suggestion
btw: do you have some examples what you did with this addon? I know the project is still in the beginning phase, but maybe you have something to show :) (idea is maybe 20 days old and the first commit was 17 days ago)
from animation_nodes.
Thanks for the quick response. :) Sure I'm playing with some ideas in my mind, will share them in BA thread when ready (I hope so).
I think the best way to help from users aspect is simply to challenge it, so that we can find more possibilities to help improving it.
Btw, one thing puzzling me after this post is, when enabling this addon, there seem to be unkown conflict with the BI/Cycles render preview in 3D Viewport. I'm using the latest 2.72 daily build. Would you please confirm that?
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Yeah I saw your Timer. nice stuff.
I agree, although I'm currently very very happy how many people show interest in this addon and want to help. I mean it was great when I created the Sniper addon (my first blender addon), but now this :o This is really motivating.
Ah I know what you mean. that happens because when you don't change anything the node tree is executed every time the scene update (that happens often, 10-60 times per second I think, even if nothing happens)
you can turn this behavior if. Therefor scroll down in the right side bar of the node editor and uncheck 'Scene Updates'
from animation_nodes.
Ah, I see. Thanks a lot for that information. No problem then.
from animation_nodes.
Btw, I think here would be a nice place for bug report or brainstorming, so labels here may make things much clearer. Like this. FYI.
from animation_nodes.
absolutely true. if you like you can create a new Issue for all the small tasks that are discussed on blenderartists
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Related Issues (20)
- Mesh execution problem in Blender 4.0.2 HOT 2
- Proper socket is missing for a new input to Expression node HOT 3
- Animation Nodes for Python 3.10 ? HOT 2
- Build to python 3.10.12 HOT 1
- failed to enable the addon HOT 1
- Python Version Mismatch HOT 1
- mac blender 4.0.1 install failled HOT 1
- failed with exit code 1104 link.exe HOT 8
- Can someone create build with python 3.10.13?
- Real instances problem
- Python version mismatch HOT 1
- Mesh object output error HOT 5
- Can't install Animation Nodes in Blender 4.0.2 HOT 6
- Animation nodes do not update in viewport when linked with Geo Nodes HOT 1
- Upgrading Code HOT 4
- Ctrl+A Typing will cause instant Crash HOT 7
- Python version mismatch (Blender 4.1.1) HOT 3
- Proposal: Get current instance of Invoke script node HOT 4
- Crash When Clicking Outliner in Rendered Mode HOT 5
- Unaware of what to do HOT 1
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