Comments (5)
Does it work in Blender 4.2?
from animation_nodes.
Unfortunately, no, tried blender-4.2.0-alpha+main.fae16e74547f-windows.amd64-release
from animation_nodes.
Fixed in fe45013.
from animation_nodes.
There are still some issues after update:
Info: Registering operator class: 'InvokeFunction_0', bl_idname 'an.invoke_function_0' has been registered before, unregistering previous
E:\blender-4.2.0-alpha+main.fae16e74547f-windows.amd64-release\4.2\scripts\addons\animation_nodes\nodes\mesh\mesh_object_output.py:180: FutureWarning: elementwise comparison failed; returning scalar instead, but in the future will perform elementwise comparison
attributeOut.data.foreach_set("value", data.asNumpyArray() != 0)
Error: Array length mismatch (expected 8, got -1)
TypeError: object of type 'bool' has no len()
Traceback (most recent call last):
File "E:\blender-4.2.0-alpha+main.fae16e74547f-windows.amd64-release\4.2\scripts\addons\animation_nodes\execution\main_execution_unit.py", line 38, in executeUnit
exec(self.executeCodeObject, self.executionData, self.executionData)
File "execution: 'Animation Nodes'", line 45, in <module>
File "E:\blender-4.2.0-alpha+main.fae16e74547f-windows.amd64-release\4.2\scripts\addons\animation_nodes\nodes\mesh\mesh_object_output.py", line 180, in setMesh
attributeOut.data.foreach_set("value", data.asNumpyArray() != 0)
TypeError: couldn't access the py sequence
Error: Array length mismatch (expected 8, got -1)
TypeError: object of type 'bool' has no len()
from animation_nodes.
Hopefully should be fixed in b892924.
from animation_nodes.
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from animation_nodes.