Comments (3)
I can't reproduce that. Can you check if there are any errors in the console? Can you also try the latest Blender daily build?
from animation_nodes.
Thanks for your help!
Seems like the problem was due to the file has nodetree created in AN+Extra Nodes. And after opening project in vanilla AN, some nodes appeared as undefined. I thought deleting them will restore functionality, but that not happened.
So to fix this, I had to modify original file in Blender with AN+Extra Nodes, then import back to vanilla.
Here is the error log:
Traceback (most recent call last):
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\utils\handlers.py", line 65, in loadPost
handler()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\events.py", line 71, in fileLoaded
updateFile()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\utils\timing.py", line 13, in wrapper
output = function(*args, **kwargs)
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\base_types\update_file.py", line 13, in updateFile
tree_info.updateIfNecessary()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\tree_info\__init__.py", line 33, in updateIfNecessary
update()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\utils\timing.py", line 13, in wrapper
output = function(*args, **kwargs)
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\tree_info\__init__.py", line 22, in update
_forestData.update()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\tree_info\forest_data.py", line 26, in update
self.insertNodeTrees()
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\tree_info\forest_data.py", line 32, in insertNodeTrees
self.insertNodes(tree.nodes, tree.name)
File "E:\blender-4.0.3-candidate+v40.f753cf14fca2-windows.amd64\4.0\scripts\addons\animation_nodes\tree_info\forest_data.py", line 70, in insertNodes
dataTypeBySocket[socketID] = socket.dataType
AttributeError: 'NodeSocket' object has no attribute 'dataType'
from animation_nodes.
When a node tree stops working even after deleting the offending node, there should be big button called "Retry" in the Problems panel that should hopefully resolve any errors.
But it seem this is not an issue with AN itself, so closing.
from animation_nodes.
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from animation_nodes.