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tw-scripts's Issues

destroyWalls.js

I would like to turn on this script in the help of looting (the script for the farm would be turned off) and the script would fill in the number of units and click sent (directly in the assistant looting)

javascript:/* :) /function Muralha () { let Coords = [];$('tr[id^=village_]').each( function(e) { let Muralhas = parseInt($(this).find('td').eq(6).text()); if (Muralhas > 0) { let Coord = $(this).find('td').eq(3).text().match(/(\d+)|(\d+)/g)[0]; Coords.push(Coord); } }); let x = Coords.toString().replace(/,/g, " "); alert(x);}/ :) */Muralha();void(0);

for example, the coordinates would be taken and filled in, and the script would rotate them all with a certain number of units

goldExchange.

when I had 2000 raw materials put all the show around (could it be done so that the raw materials what is the price left at home?

example I have 2000 raw materials on the market costs one gold 200 wood so the script enters the number without the price, so 1800 so that the show does not throw a mistake that I do not have enough raw materials)

add function

Have a nice day

I want to ask if it is possible to add these features

1 click 2-5 buildings and change the village
2 clicks of buildings without refresh
3 automatically add a script to demolish the walls

thanx

recruit

In recruit add max trops ( or max trainqueue ) thanx

conquer.js

I would add the possibility of occupying more villages at the same time

and added a function there so that it would not happen twice in the same village

this would be useful when looting more villages

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