Comments (4)
1 - yeah i'll add village switching mechanisms in the future
2 - i don't understand what you mean by that
3 - sure i'll add it later
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ok thanx
2 - i don't understand what you mean by that
look you script refresh every time and build 1 build
mi princip is click every 1000ms +- random time 5 buildings and refresh 44+- second or next village click
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Village switching mechanisms have been added to most scripts.
I think it's ok to build only 1 building and then switch to another village, because sooner or later the script will come back to the same village again and then add the next building.
This lazy implementation allows for better resources management and build better/more priority buildings.
I still didn't add the demolish feature. but i'll look into it in the future.
What do you want me to do with that script? I have my own farm script
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What do you want me to do with that script? I have my own farm script
thanx nomstop farm and nod add cordinates
princip first code farm and add max destoyed wall :) thanx
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Related Issues (5)
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