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aicore's Issues

missing SConstruct file

Following the README, I tried to build using SCONS, but the SConstruct file is missing from the build directory.

Code for §4.3.7 Node Array A*

Hi
Thanks for this book, it's a wealth of useful information. In the second edition of your book, you discuss about a simple A* implementation where all nodes are stored in an array, named Node Array A*. The book says

The node array pathfinding implementation on the website uses…

However, I don't find the code here. Can you please commit this code if you have it lying around on one of your old hard drives? :)

HSM Copy of FSM

The demo HSM provided seems to be a near copy of the FSM code and acts the same way.

N gram code

Can I know where is the N-gram code discussed in the Millington book section 7.3.5 ?

Thanks
Pavan

Companion Website for the book's 3rd Edition

The blurb for the 2019 3rd edition of the book reads:

"AI is an integral part of every video game. This volume helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author."

Where is the companion website and source code?

No example of Rete algorithm

Dear Mr. Millington,

I've read your book and I found that you bring the updated example code to github. However, despite being mentioned that the Rete implementation will be included with code bundle, this git repo doesn't contain it.

Where can I find it?

Regards,

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