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sdv-mods's Introduction

This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes:

Translating the mods

The mods can be translated into any language supported by the game, and SMAPI will automatically use the right translations.

(❑ = untranslated, ↻ = partly translated, ✓ = fully translated)

  CJB Cheats Menu CJB Item Spawner CJB Show Item Sell Price
Chinese ↻ partial
French ↻ partial
German ↻ partial ↻ partial
Hungarian ↻ partial ↻ partial
Italian ↻ partial ↻ partial
Japanese ↻ partial ↻ partial
Korean ↻ partial
Portuguese ↻ partial
Russian ↻ partial ↻ partial
Spanish ↻ partial ↻ partial
Turkish ↻ partial ↻ partial

Contributions are welcome! See Modding:Translations on the wiki for help contributing translations.

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project using Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Rebuild the project in Release mode using Visual Studio or MonoDevelop.
  2. Find the bin/Release/<mod name> <version>.zip file in the mod's project folder.
  3. Upload that file.

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