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License: MIT License
Sturgeon Roe (added in Stardew Valley 1.4) is colored incorrectly in the item spawner:
Could these mods be built and the bin folder be released as the final product in addition to the zipped project? The instructions aren't very clear on how to build these manually. I ended up to set files to copy on build to get descriptions to work properly. Maybe I did something wrong? Thanks. These plugins work fairly well once I got them installed.
Pickle varieties don't appear in the search results of CJB Item Spawner because yield return pickled;
is missing after the pickled items are created in ItemMenu.GetSpawnableItems
, more specifically after line 602 of ItemMenu.cs
in the develop branch.
People have been reporting to me, as of date June 5th, that the flowers (found here, which can be accessed by spawning them in through CJB item spawner) fail to show up in the CJB Item Spawner. My guess is that they are using version 1.8 rather than version 1.7.2. I had Fan test this out for me and he (while using SMAPI 1.4) basically confirmed that they don't show up in 1.8 but they do in 1.7.2.
Firs image previews the flowers that should show up, using 1.7.2. Second image previews the flowers failing to show up, using 1.8. (Ignore the potted flowers, they come with my furniture mod and have nothing to do with this).
You can't have friendship points with an NPC you haven't met yet, so it's confusing that the UI lets you choose a value but doesn't save it.
If you don't have access to the casino, but warp into it through the menu, your character gets kicked out and pushed off-screen. This leaves you unable to move until you warp somewhere else.
Hello,
I'm a French user of your Mod "CJB Cheats Menu", i have translate it to my language, guess it's help you !
@CJBok: Can you choose an open-source license for your mods? I'd like to encourage community maintenance of the mods. :)
CJB Cheats Menu 1.19 changed fast machine processing from per clock change (โ7 seconds) to per second, but some players find that too fast. Add an option to configure the machine speed.
When trying to use machines in a slime hutch the machines still take the normal amount of time.
The mods should let players bind controller keys too.
This is a tracking ticket to update all mods for compatibility with Stardew Valley 1.3.
Hi! These mods aren't compatible with the latest version of Stardew Valley, but they're still very popular. If I submit a pull request and attach the compiled versions, any chance you could upload them to the mod pages on Nexus?
When playing as a farmhand in multiplayer, warping to the farm should drop them in front of their cabin instead of the farmhouse.
Hello,
I'm a French user of your Mod "CJB Item Spawner", i have translate it to my language, guess it's help you !
The dwarf doesn't appear in the relationships tab.
The 'grow crops' button calls crop.growCompletely()
for each crop in range. This doesn't handle crop logic like random output (e.g. winter seeds) and giant crops. Consider using crop.newDay(...)
to grow it instead.
Add translations for all mods where available.
The one-hit break cheat is broken in Stardew Valley 1.2. It works for large blocks in the mines, but not for trees, ores, etc.
Reported in Nexus bugs and Nexus comments.
The relationship cheat UI always shows everyone at 10 hearts.
Reported in Nexus comments.
Can you make CJB Cheat Menu for Android ?
Because Stardew Valley Android Has Been Released
The item spawner menu crashes with an error like this if an item is invalid (see sample log):
The CJBItemSpawner.Framework.ItemMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (System.Collections.Generic.TKey key) <0x10e6987b0 + 0x00069> in :0 at StardewValley.Object.getDescription () <0x196bb04a0 + 0x00374> in :0 at CJBItemSpawner.Framework.ItemMenu.draw (Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) <0x196b9a320 + 0x00671> in :0 at StardewModdingAPI.Framework.SGame.DrawImpl (Microsoft.Xna.Framework.GameTime gameTime) <0x18eae8000 + 0x0ce4e> in :0
Add logic to ignore invalid items.
When you enable the 'harvest with scythe' option, you don't get any farming XP for harvesting due to a bug in the game itself. Warn the user about that in the menu:
[ ] Harvest With Scythe
(prevents farming XP due to game bug)
Secret Notes are a new item in Stardew Valley 1.3. CJB Item Spawner shows one Secret Note item, but it's always Secret Note 1.
So I translated CJB Item Spawner, hope it helps ;)
de.json.zip
Hi! I have done the Spanish translation
es.zip
If you enable the friendship non-decay cheat, then switch to another save file with lower friendships points, those are increased to match the first save.
i have tried opening the menu multiple times but it did not work
Consider adding a default warp to the Joja Mart / movie theater.
I have done the Simplified Chinese translation for CJB Show Item Sell Price mod. Please take a look and hope it will help.
zh.zip
I have done the Simplified Chinese translation for CJB Item Spawner mod. Please take a look and hope it will help.
zh.zip
The price tooltip is no longer shown when viewing the CJB Item Spawner menu.
Items added by Custom Farming Redux no longer seem to appear in the menu since Stardew Valley 1.4.
Reported by Wingheart on Discord.
By default, pressing 'P' will open the "Players & Tools" menu. I'd like it to instead open the "Warp Locations" menu, as I regularly use it often.
The 'fast casks' cheat doesn't seem to work.
The stack price is always shown after CJB Show Item Sell Price 1.8.
Spawned wine, pickled items, honey, jelly, and juice that are not the base item are always regular quality, regardless of what quality you choose through the Quality
button.
For example, spawning iridium quality Juice
works, but not Amaranth Juice
or any other type of Juice
, and the same occurs for the other artisan goods mentioned.
Hello,
I'm a French user of your Mod "CJB Show Item Sell Price", i have translate it to my language, guess it's help you !
If you disable the 'harvest with scythe' option, you can't harvest any existing crops without the scythe. It will only be updated for new crops you plant.
cheat menu and the spawn item
CJB Item Spawner lets players get items that aren't normally available in the game. Usually they work fine, but some items can cause crashes or other issues. Ideally those should be disabled by default.
item | ID | reason |
---|---|---|
Incubator | big craftable 101 | Can't be removed once placed. |
Mushroom Box | big craftable 128 | Can't be removed once placed. |
Obelisk | big craftable 29 | Once placed, it runs a glitched animation when the player is near that eventually starts switching between the Obelisk and a chicken statue sprite. Picking it up after that point can cause an immediate game crash (log) or result in an unremovable inventory item. |
Wicked Statue (lit eyes) | big craftable 84 | Can't be removed once placed. |
Jukebox Ring | object 528 | Crashes when you enter the mines (log). |
So I translated CJB Cheats Menu into German, hope I could help ;)
de.json.zip
Would be it possible to provide UI that allows toggling recipes the player knows?
There is currently a bug in the 1.3 beta where you might be sent the wrong recipe in the mail, the most reported issue is Linus not sending Sashimi correctly
When the game is in English, the item spawner shows all items:
But when the game is in another language, many items (like the entire Seeds & Crops tab) aren't shown:
However, those items still appear under the All tab if you search:
Reported in the forums (see 2017-02-23 and 2017-04-29) and on Nexus.
If Entoarox Framework is installed, it prevents all other mods from setting player speed. Use the mod-provided API in its latest 2.2 release to set the speed if present.
If you have the speed cheat enabled and watch a cutscene, you'll have a persistent speed debuff after it ends. The effect stacks if you see multiple events.
There are various speed debuff issues reported on Nexus; look into changing how player speed is set to avoid that.
Relevant discussions:
Consider using the same approach as Entoarox Framework to calculate speed boosts (i.e. calculate the vanilla speed boost and add it to the custom one).
Hello the CJBCheatsMenu does this...
if you enable the instant-bite and always-treasure fishing cheats, the fish immediately bites a second time while the treasure menu is still open.
Would it be possible to add a setting in the config to customize the size of the area the instant grow option affects?
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