huailiang / lipsync Goto Github PK
View Code? Open in Web Editor NEWLipSync for Unity3D 根据语音生成口型动画 支持fmod
Home Page: https://penghuailiang.gitee.io/blog/2020/mouth
License: MIT License
LipSync for Unity3D 根据语音生成口型动画 支持fmod
Home Page: https://penghuailiang.gitee.io/blog/2020/mouth
License: MIT License
在MathToolBox.cs中我看到有加载“ZSolverDLL”,请问下这个dll有什么用处?是与后面的poly_roots
有关吗?
以及,这个包是自己建立的吗?是怎么创建的?
unity里面自带的这个库对于非unity用户来说有点过于沉重了。能不能有替代功能,让这个项目可以轻装上阵?
如果使用TTS,有文本的话,对于音素的提取该解决方案是否就没那么适用了 ? 请问有针对TTS的解决方案的相关资料吗 ?
请问从Audio Source里的AudioClip取出的代码主要是在哪里呢,想改成从麦克风的AudioClip进行读取。
大致看了下,发现看别人写的代码老毛病又犯了,头晕眼花的。能否告知下呢,谢谢。
是需要安装一下fmod插件吗?
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