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View Code? Open in Web Editor NEWBLÅHAJ Soft toy, shark mod, 16px
License: The Unlicense
BLÅHAJ Soft toy, shark mod, 16px
License: The Unlicense
i saw this lemon shark and id like to see it in the mod
I'm not sure how much work it would be to backport it to 1.18.2, if it isn't much would it be possible?
I tried to backport it myself but Text.translatable and Allays aren't in the 1.18.2 quilt version from what I can see. Removing the tooltip function and AllayEntityMixin removed all the compiling errors but the game would crash on launch due to registry errors; not too much of a coder so that's as far as I got.
hello I am sorry to bother you again I just wanted to ask if you could add the baby blahaj to the mod since you added the klappar haj. Here is a link to the baby haj on the ikea site:
https://www.ikea.com/us/en/p/blahaj-soft-toy-baby-shark-70540665/
thank you very much and have a great day :)
hi this is not an issue I just wanted to say that this is quite literally the greatest mod for minecraft that has ever been created
thank you :)
Expected behavior:
The recipe should have something or shaped in some way that makes it resemble bread.
Observed behavior:
"Wall of Orange Wool", this recipe could conflict with an actual recipe from a different mod, such as Consistency+. While this can be fixed with a datapack, it might go unnoticed when mixing different mods together, either as a player or a packer.
Expected fix:
A fix is expected to become available when the Recipe Remainder API in QSL gets merged and becomes available. The recipe will then include one bread which will not be consumed.
Currently, relying on the crafting table to do all the crafting is bad because recipes would not be intuitive and would not allow for more advanced customization options, such as dying plushies with stripes of color or stuffing them with wool, because recipes can easily clash (see #9), or there wouldn't be enough slots or space for more advanced recipes.
i want to add it to a texturepack
This isn't an issue I'd just love if I could have Blahaj in my forge modpack. He is god
When loading a world, the following lines are emitted in the log:
[14:12:54] [Render thread/ERROR]: Parsing error loading recipe blahaj:blue_shark
com.google.gson.JsonParseException: Item must not be minecraft:air
However, at this point in time, this is unfixable because it requires a large refactor to the way the different versions of the game are handled.
would it be possible to use the blahaj model in a texture pack as a totem i know it would not be possible regularly but with optifine models it seams possible
Not an issue at all, but would like to suggest a feature cause I really like this mod- Would it be possible to make them placeable on the ground or better on beds? I think it'd be great lil addition <3
A lot of modpacks are made in 1.12.2 and using forge, would be awesome to be able to play with this mod as well
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