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NathanLovato avatar NathanLovato commented on May 24, 2024

The delay is here to help you test +/- how a real server will perform. You will need to learn to code to account and compensate for lag, it's part of web development.

Actually, in reality, you're likely to have more delay, at least in the form of spikes, and your game should still function smoothly in that case.

Lag compensation is a complex topic that's beyond the scope of this project so we're not adding it for now.

Also, note these issues are to report bugs, not to ask for support.

from nakama-godot-demo.

Droog159 avatar Droog159 commented on May 24, 2024

The delay is here to help you test +/- how a real server will perform. You will need to learn to code to account and compensate for lag, it's part of web development.

Actually, in reality, you're likely to have more delay, at least in the form of spikes, and your game should still function smoothly in that case.

Lag compensation is a complex topic that's beyond the scope of this project so we're not adding it for now.

Also, note these issues are to report bugs, not to ask for support.

Thank you for your answer. I mean, did your demo set an analog delay? I heard in your video that you set an analog delay. I want to know where this is and I want to cancel it.

from nakama-godot-demo.

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