Comments (4)
Hi, @Razoric480 and @NathanLovato
First of all i must appreciate your supporting!
For some reason my Nakama service wasnt loading our modules. I changed this path to './nakama/modules' instead of './nakama/data/modules' and now it is working.
TY!
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Sorry, but I don't know why this would happen. We've not had issues with characters in the demo. @Razoric480 would you have any idea?
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When you run the server, do you get the following sort of messages in terminal?
nakama | {"level":"info","ts":"2020-05-27T14:27:23.732Z","msg":"Registered Lua runtime RPC function invocation","id":"get_world_id"}
nakama | {"level":"info","ts":"2020-05-27T14:27:23.732Z","msg":"Registered Lua runtime RPC function invocation","id":"register_character_name"}
nakama | {"level":"info","ts":"2020-05-27T14:27:23.732Z","msg":"Registered Lua runtime RPC function invocation","id":"remove_character_name"}
nakama/modules/world_rpc.lua
are where the remote procedures that control character creation and names happen. If they're missing from your server because of some ubuntu-specific sorcery, then yeah, it would fail.
Though that said, you say that they are created in storage, which implies that they do exist, but for some reason can't be accessed by the client. In which case, I am mystified.
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Related Issues (20)
- Add a PlayerData autoload to store the player's data between scenes. HOT 1
- Rename Connection into Server?
- Changing the character's color ingame freezes the player
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- assert fail HOT 6
- BSOD after enabling Virtualization Mode for Dockers HOT 2
- Error Code 8: HTTPRequest Failed! [Windows 10 Home] HOT 9
- The created character does not come to the character list. HOT 3
- Docker image and nakama HOT 1
- Help me,i need you very much. HOT 2
- Error Code 5: Can't create char [WINDOWS 10 Home] HOT 4
- Please add a google auth or facebook auth example HOT 3
- Please help 😭 HOT 4
- Does not seem to work with nakama 3.0 HOT 3
- Testing nakama godot demo with nakama 3.1.2 HOT 6
- 8-way movement HOT 1
- get_child: Index p_index = -1 is out of bounds (data.children.size() = 0). HOT 1
- Typo in ServerConnection.gd
- Coversion to Godot 4 HOT 4
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