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Home Page: http://greg.team-duck.com/emu/gameboy
GameBoy Emulator in C and JavaScript.
Home Page: http://greg.team-duck.com/emu/gameboy
The Makefile cannot be used to compile on Windows. What command do you use to compile the emulator on Windows?
Edit: Testing the performance branch of the program. There are also errors compiling on Linux.
Currently, support for audio is completely wrong and needs to be implemented. Unfortunately, sound support was committed to the project enabled, even though it is in a completely unworkable state. Resources should be used to determine the exact nature of sound generation on the Game Boy, and the SDL audio interfaces should be used to emulate this as closely as possible.
The Win32 build provides an estimate of the FPS of the emulator, however, it has very little to do with the timing value used in the program. Additionally, frameskip has not been implemented.
Currently by default, the output video is scaled by a factor of 4 as shown below.
I'm currently having trouble reducing the scale, and also fixing the wrapping as shown in the image (which was caused when trying to remove the black border). I'm hoping to eventually get a 160x144 video output with no black border within the window and no wrapping.
I was wondering if you could point me in the right direction?
Hello,
I was wondering what license (if at all) this project is under?
Nice work,
Mahyar
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