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Comments (8)

gecgooden avatar gecgooden commented on July 28, 2024

I'm fairly sure its a bug, but I haven't seen before.
What modpack/mods are you using? And what version of chunkgen?

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plague006 avatar plague006 commented on July 28, 2024

I've observed this in both DW20 1.0.1 and 1.0.2 and The Dark Trilogy 1.0.2.

Version of chunkgen was 1.2 in all cases.

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gecgooden avatar gecgooden commented on July 28, 2024

I've looked into it, and I'm not sure what is causing it.
Seems like its just a graphical glitch by JourneyMap as the trees are there.

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plague006 avatar plague006 commented on July 28, 2024

I don't think that it's a graphical glitch in JourneyMap. The effect is replicated in JourneyMap, DynMap, and MCedit. I took some screenshots from MCedit (http://imgur.com/a/NrZFh) one shows an area of pre-generated chunk where a player has never visited, and one shows an area that was pre-generated but later visited by a player. (Some terrain and trees are pink blocks, because they're non-vanilla).

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Barteks2x avatar Barteks2x commented on July 28, 2024

It's because this mod loads one chunk, and the unloads it after generating without running populator/biome decorator (which requires chunks at (x+1, z), (x+1, z+1), (z, z+1) ).

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gecgooden avatar gecgooden commented on July 28, 2024

Barteks2x, thanks for that. Do you happen to know how to implement that? I'm keen to fix this.

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Barteks2x avatar Barteks2x commented on July 28, 2024

Yes, I know how to fix that. You need to also load chunks at (x+1, x), (x+1, z+1), (x, z+1) and unload them, but it will be slower.
Loading order is not important as long as you unload them after all 4 chunks are loaded.

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gecgooden avatar gecgooden commented on July 28, 2024

Finally got around to resolving this.

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