Comments (3)
omg the tick skipping and empyOnly option would be super useful.
from chunkgen.
The empty only feature already exists in the form of the pauseForPlayers
config field.
I'm not sure how to manage integrating with a backup mod, as different backup mods would have different commands. We're already doing the same as a save-all after every generated chunk.
from chunkgen.
Exactly, instead of saving after every chunk, save after every X chunks. The tickSkip I think would be essential for throttling while the server is running.
from chunkgen.
Related Issues (20)
- Crash on startup new world HOT 1
- Unable to build
- Not working on 1.10.2 HOT 6
- Ignore already generated chunks, to reduce resources used? (1.10.2/1.5) HOT 4
- [1.5.0] Radius command not producing correct size / shape HOT 3
- 1.10.2 (1.5) version seems to run untill manually stopped HOT 3
- 1.7.2
- 1.7.10 v. not working
- [Feature] Generate when no players online. HOT 1
- [Feature] Generate All existing worlds/dimensions HOT 1
- [Feature] Confirm chunkgen on large generations?
- Strange Error: java.lang.AbstractMethodError - 1.10.2 HOT 3
- Exception Generating Chunk, couldn't find realistic ver of biome HOT 2
- Update to 1.11.2 and 1.12 HOT 2
- [REQ] Save list of generated chunks to disk to speed up generation of large area's HOT 1
- Fatal error at startup. HOT 1
- Fix percentage display. HOT 1
- How do I specify loading chunks for specific dimensions when players start the game? HOT 1
- Exception ticking world / IllegalArgumentException crash on 1.12.2 HOT 1
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from chunkgen.