Comments (2)
For the art, I was considering simple geometric shapes made in Inkscape, like on the Steering tut I'm working on:
(note it looks better in motion - but the art we end up with should look good on screenshots as well)
Or as in Thomas was alone, or several mobile games:
Appealing, yet only using basic shapes and signifiers.
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From there, manage the project however you'd like. Create issues, ping me for questions or review anytime, or if you need me to help with anything. I'm here to help with graphic design/feedback for instance.
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Related Issues (20)
- Consider how coin scoring is done HOT 3
- Remove Geometry2D.gd dependency
- Fix Level transition HOT 2
- Sometimes the player "stomps" but the enemy doesn't die HOT 6
- SceneTree.*_scene functions leave the game stuck After pressing the RetryButton, going back to the main menu, or reloading a scene in general, in Godot 3.1, the game gets stuck HOT 4
- Death counts reset when retrying
- IDK if I did this wrong but the game shows an empty screen in TestLevel
- Back to the menu does not work HOT 1
- Play and Quit button bug after returning to Main Menu HOT 2
- EndScreen wont Expand HOT 1
- Not Really a bug... HOT 2
- Sometimes Enemy doesn't die after player bounce HOT 10
- Portal Interrupted by Enemy Collision HOT 1
- MainScreen paused and Score persists on Play Again HOT 1
- MainScreen Menu Not Working HOT 1
- Issue: lose all score when retry level HOT 1
- This bug HOT 1
- Bug if back main menu and click button play HOT 1
- Bug HOT 1
- Godot 4 HOT 5
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