Comments (2)
In e816218, for instance, the second level should transition to the EndScreen, but since EndScreen isn't a level it doesn't have a Portal2D
to connect to the PlayScreen
, previously Game
, so the game freezes.
from godot-beginner-2d-platformer.
Alright, we can use get_tree().change_scene
. Previously the problem was that the button interface was part of the Game
scene and not the Level
scene, but since we can make it part of the level scene and have that inheritance in place we can just use get_tree().change_scene
, I'll work on this since I already made some tests.
from godot-beginner-2d-platformer.
Related Issues (20)
- Consider how coin scoring is done HOT 3
- Remove Geometry2D.gd dependency
- Sometimes the player "stomps" but the enemy doesn't die HOT 6
- SceneTree.*_scene functions leave the game stuck After pressing the RetryButton, going back to the main menu, or reloading a scene in general, in Godot 3.1, the game gets stuck HOT 4
- Death counts reset when retrying
- IDK if I did this wrong but the game shows an empty screen in TestLevel
- Back to the menu does not work HOT 1
- Play and Quit button bug after returning to Main Menu HOT 2
- EndScreen wont Expand HOT 1
- Not Really a bug... HOT 2
- Sometimes Enemy doesn't die after player bounce HOT 10
- Portal Interrupted by Enemy Collision HOT 1
- MainScreen paused and Score persists on Play Again HOT 1
- MainScreen Menu Not Working HOT 1
- Issue: lose all score when retry level HOT 1
- This bug HOT 1
- Bug if back main menu and click button play HOT 1
- Bug HOT 1
- Godot 4 HOT 5
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