Name: The Game Boy Archive
Type: Organization
Bio: Digital library of Game Boy related software, hardware and literature. Aimed to mirror and preserve old and fragmented contributions from the last three decade
Twitter: gbdev0
Location: World
Blog: https://gb-archive.github.io/
The Game Boy Archive's Projects
Rednex GameBoy Development System
rgbds assembly mode for GNU Emacs
Basic hello-world example for GameBoy using rgbds
Visual Studio Code language extension for RGBDS GBZ80 Assembly
Historical copy of the legacy/deprecated RGBDS (documentation) website
Textmate language plugin to allow syntax highlighting of GBZ80 assembly, with RGBDS style syntax.
Game Boy demo for Skrolli Party 2017.
Some ROM hacking code snippets...
A small command line tool for estimating usage of Game Boy ROMs from map file output
MBC3 RTC test for Game Boy flash carts and emulators
Game Boy emulator in Rust
Salvaged websites, articles, contributions, text and docs
Historical mirror of old Game Boy development related software, binaries, sources and miscellaneous code snippets.
Gameboy and Gameboy Color emulator written in C
A suite of Game Boy tests, used for hardware research and emulator testing
A Game Boy emulator in Rust
My blog?
A version of Snake for Game Boy
Master System Sonic 1 Disassembly
Puzzle game created in 48 hours for Ludum Dare
Mirror of http://code.foxkit.us/emulators/supergameherm
Action/Adventure game being built for that old grey Gameboy sitting in your attic.
Action/Adventure game being built for that old grey Gameboy sitting in your attic.
IGJam 2017 game
A systemVerilog implementation of Game Boy on DE1-SoC
super swap & dump multi new 2015
:memo: Disassembly of Tetris for Game Boy.
A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK.
An arcade platformer homebrew game for the Game Boy
TPP1 specification