The Game Boy Archive's Projects
A systemVerilog implementation of Game Boy on DE1-SoC
A systemVerilog implementation of Game Boy on DE1-SoC
A systemVerilog implementation of Game Boy on DE1-SoC
A systemVerilog implementation of Game Boy on DE1-SoC
A systemVerilog implementation of Game Boy on DE1-SoC
super swap & dump multi new 2015
:memo: Disassembly of Tetris for Game Boy.
A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
An arcade platformer homebrew game for the Game Boy
TPP1 specification
TPP1 specification
A small 2D Game in Black & White. Featuring old school GameBoy resolution, Metroid style world exploration and PowerUps.
The open-source city-building game for Game Boy Color.
Gameboy Color Emulator for UEFI
Public repository of source code for the Universal Pokemon Randomizer
Gameboy / Gameboy Color Emulator PWA built with Preact. โ๏ธ Powered by wasmBoy. ๐ฎThemed with VaporWave. ๐ด๐ฌ
A Pi emulating a GameBoy sounds cheap. What about an FPGA?
A simple GameBoy tile editor written in C using ncurses
A simple GameBoy tile editor written in C using ncurses
Gameboy (DMG) emulator written in Arrow.
Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact
Game Boy Wave Form Visualizer
Collaborative gameboy emulation powered 100% by JavaScript
A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more)
A high-level assembly language for writing homebrew software and games on retro console platforms.
A high-level assembly language for writing homebrew software and games on retro console platforms.
A high-level assembly language for writing homebrew software and games on retro console platforms.
A high-level assembly language for writing homebrew software and games on retro console platforms.