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stardust_vulkan's Introduction

DISCONTINUATION OF PROJECT

This project will no longer be maintained by Intel. Intel has ceased development and contributions including, but not limited to, maintenance, bug fixes, new releases, or updates, to this project. Intel no longer accepts patches to this project.

Stardust

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. To highlight Vulkan’s low CPU overhead and multithreading capabilities, particles are rendered using 200,000 draw calls. The demo is not using instancing; each draw call uses different region of a vertex buffer so that each draw could be a unique piece of geometry. Furthermore, all CPU cores are used for draw call preparation to ensure that graphics commands are generated and delivered to the GPU as fast as possible. The per-core CPU load graph is displayed in the upper-right corner.

Requirements

  • Visual Studio 2017 for building from source code (pre-built x64 binaries included).
  • Vulkan capable hardware and drivers. For instance, Intel HD Graphics 520 or newer.

stardust_vulkan's People

Contributors

codergirl42 avatar michal-z avatar saschawillems avatar scygan avatar sfblackl-intel avatar

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stardust_vulkan's Issues

Portability fixes

In order to get this to work on NVIDIA's Vulkan implementation there needs to be slight change in how the Skybox cubemap is populated. Not all implementations allow image arrays with linear images. Also not all implementations allow optimal images to be put into host visible memory pools.

I can provide a patch.

Stardust demo for OpenGL comparison

Hello,
I conduct a research about the performance growth between Vulkan Api and OpenGL. I have seen a [https://www.youtube.com/watch?v=llOHf4eeSzc]( YouTube video from Intel), same demo Stardust for OpenGL. How can I get that? I want to compare OpenGL and Vulkan with my HD graphics.

Regards and thanks in advance

Porting to Android Platform

I am porting the stardust demo to the Android platform. Because of the limitation of the mobile platform, the maximal color attachment is 4, I change the implementation of the render_to_skybox_image by using the staging buffer and vkCmdCopyBufferToImage. The method is also used in https://github.com/PacktPublishing/Vulkan-Cookbook/tree/master/Samples/Source%20Files/12%20Advanced%20Rendering%20Techniques/01-Drawing_a_skybox. However, the result is bad. Only a yellow color image is show.

visual glitches on rx580

hi, i've encountered visual glitches on amd rx580 while running both the binary provided in the repository and my own build of it.

windows: 10.0.19043.1165
amd driver: 21.20.01.14 (the latest recommenced version, june 2021)

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