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fiqhack's Issues

Monster-read stinking cloud makes peacefuls hostile to YOU

"The mordor orc reads a scroll labeled XIXAXA XOXAXA whatever! The watch captain gets angry! The watch captain swings his silver saber! The watch captain swings his silver saber! You die." Granted, I had an unidentified amulet of life saving, but that was just lucky, and anyway it is clearly a bug - apparently there's no code that checks who made the cloud, and instead it simply assumes they've been made by you.

Feature request: remove the effect of randomness from the scroll of identify

I would like to suggest you guys, to change the game mechanics for the scroll of identify, to greatly improve the game fairness...
As for now, the scroll identifies the RANDOM amount of items (from 3 to 7), and that amount is based on the BUC status.
Cursed scroll - 1-3 items
Uncursed scroll - 2-4 items
Blessed scroll - 4-7 items
I would have removed the randomness entirely, replacing it with the mechanics, taken from xNethack.
There, the scroll identiifes the EXACT amount of items, and it's also based on the BUC status.
Cursed scroll - 3 items
Uncursed scroll - 5 items
Blessed scroll - 7 items
In my opinion, all those changes would have greatly reduced the game tediousness, and improved the game fairness for the player...

"Your conscience bothers you..." for actions that are actually good

I wanted to level-up a pet by making it go after slightly tougher monsters. So I started healing it with a spell as its health was getting low. I kept getting the message "Your conscience bothers you..." every time I did that. While the message is a minor problem, the more important aspect is whether or not it is affecting alignment record.

Top line color is very eye-straining

Blue color (regardless if it's dark or bright blue) is very straining to read after a while. Proposal: an option (can be a boolean) to make all the top line messages display in grey, the way it is in vanilla.

Container properties on random items

It seems like randomly generated items (food, rocks etc.) has a chance to generate with magical properties, winding up with container properties, leading to rocks of greed and similar.

Game crashes and reaches unrecoverable state often

I have 3 games in an unrecoverable state at eu.hardfought.org. The character names are Udome, Kiemg, and Amper. Attempting to load the games always crashes FIQHack and takes us back to the hardfought game selection screen.

How they happened: two of the there times, I was looking at the contents from some container, IIRC it was a magic box at Minetown or Sokoban. I forgot how the other one happened; it was a long time ago.

For an example of where the game always crashes but recovers: getting escorted out of a vault by a guard through the walls that are supposed to close up as soon as we exit them. The game crashes one or two cells before we can exit the temporary path.

Revert armor weight changes

55d826a 274ae50

These changes make it extremely difficult to enchant your shirt while wearing CPM; odds are that you'll become Burdened, if not Stressed when you remove your cloak+CPM and those items double in weight. The armor weight changes also add a barrier to entry for people who are visiting FIQhack for the first time - why do things weigh different amounts? why is the weight changing?

Any benefits of this feature seem to be outweighed by the inconvenience of: * armor becoming quite heavy whenever you remove it to try other armor on, or use scrolls/potions on your gear. * armor in your BoH weighing quite a bit more than usual, which disincentivizes hanging on to niche/interesting items that have Object Properties * newbies needing to learn this feature

assorted feature requests (keeping them all in one place)

fourk && fiqhack FRs

  • dwarf tour, priest, kn, sam;
  • elf barb, mo; gnome tour; orc sam
  • dig earth ele to damage/destroy it - maybe it takes as much effort as a boulder? maybe it takes as much effort as digging a pit?
  • worn armor weighs less than armor that's in pack / dangling off of you
  • prevent me from throwing (f)iring arrows without a launcher
  • prevent enchanting pickaxe/nothing
  • prevent bare-punching cockatrice
  • don't penalize soko cheats, instead, reward non-cheating
  • altered items like qstaff, wands, say something in their description, even if it's vague, to indicate they've been changed
  • pickaxe expert improves dig speed
  • reduce the surfeit of different weapon skills
  • a dungeon feature that monsters won't step on, to simplify and ease stashing. Perhaps altars, thrones, or graves could be given this property? Too spooky for monsters! Unlike elbereth it won't prevent you from being harmed in any way, it just is a spot that all monsters - or at least non-sapient monsters - won't step on.
  • Sokoban luck penalties end when you win
  • your pets forgive each other for accidental breath attack hits - friendly fire happens in times of war, especially in a world where spells can bounce and explode!
  • jonadab's artifacts
  • raisse's artifact or Itlachiayaque

Crash bug on the samurai quest

My samurai had just killed the last of the enemy samurai monsters on the locate level and tried to pick up the wand of striking they had dropped when suddenly:
The save file is corrupted...
The gamestate or save file is internally inconsistent. However, the game can be recovered from a backup save. This will lose approximately 0.003207% of your progress.
You can report this error at https://github.com/FredrIQ/fiqhack/issues.
Please include the following information: Error: Corrupted diff added to save file: TODO: mdiff_rle unimplemented
Location: libnethack/src/log.c:1142
Game ID: Erotic Thai Bitch_1497167405
R - Automatically recover the save file
Q - Leave the save file to be recovered manually

The first time it happened, it had to be recovered manually. I'm not sure if that's because the message was popping up so unexpectedly that I hit space or something random that made it think I had told it to quit (suggestion: don't make space or any other keys except R and Q do something in that window); after the server administrator had recovered it, loading it would instantly throw the error again but the R option worked this time.

Stormbringer artifact blast

There is an issue with Stormbringer where attempting to wield it blasts even aligned players just because they are not drain resistant. This goes against how vanilla and every other variant behaves. Intelligent weapons should blast only non-aligned players, or players that have a negative alignment score, or when the roles don't match. Stormbringer does not have a role.

Please change this behaviour to match the expected behaviour, otherwise Stormbringer will not be a viable weapon.

Level drain is too harsh

Make it so that it drains only to the same amount left as you had. E.g. if you had 60% towards 10->11, drain to 60% towards 9->10. Also consider boosting EXP gain rate to your former EXP, rather than just your former level

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