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Home Page: http://blog.b-ark.ca/NetHackDS
Legacy Nintendo DS port of NetHack -- See my NetHack fork for the latest!
Home Page: http://blog.b-ark.ca/NetHackDS
If you eat or apply, it gives you the characters for the items most applicable, but the selection list on bottom only shows the Other heading, so you have to navigate to the "Something from your inventory" option, instead of having a nice short list of the applicable items above "Other". Not a game breaker by any means, just a minor irritant.
To reproduce:
It's a nasty surprise for those wanting to poke into the compiled-in options of NetHackDS. All of the other options under 'Help' display as expected and don't freeze the game.
This link: https://github.com/fancypantalons/nethackds/blob/3.4.3r1 on releases page returns 404 when trying to download NetHackDS 3.4.3r1.
To reproduce:
CHORDKEYS
in defaults.nh
to anything different to what it was before.Setting anything with 'Key Config' between changing CHORDKEYS
and selecting 'Show Keys' prevents this, but it's a nasty surprise if you're experimenting with chord keys.
Hello,
I've played this version of NetHack some years ago on my NintendoDS, and I was pleased to see how easy to use it was.
I would like to compile this on GNU/Linux but I would like to know first if it's a dead end because it would require too much code rewriting or if it just need a few functions to be replaced.
There doesn't seem to be any way to throw a gold piece, i.e. like t1$
and a direction on the PC, unless you set cmdwindow
in defaults.nh
. In that case, you can just type it in and it works as expected.
To reproduce:
Throwing gold pieces like this is useful for detecting mimics in shops.
Certain special levels fail to load properly, spamming the screen (and PANICLOG) with get_location out of bounds messages, then panic-saving and shutting down. Loading the resultant save usually results in much oddities, such as dart traps every few squares, non-functional stairs, drawbridges, etc.
The only special level I can definitively identify as causing problems is the Grotto variant of Minetown. I suspect that all variants of the second level of Sokoban are also similarly bugged, but since I tend not to reach them, I can't be certain of it. I can't say whether any special levels beyond the Oracle are bugged, either, although I will note that other Minetown variants work, and the Mall (main dungeon, between Gnomish Mines and Oracle) works.
Let me know if you want a bugged savegame from e.g. Grotto.
Steps to reproduce:
The player will auto-travel to a tile near the top-left of the screen when the screen is centered on the player.
Using 'Search' instead of 'Wait' shows that the action is still taken before the unexpected auto-travel happens, but I'm not sure if it repeats correctly.
Shopkeepers in Slash'EM offer additional services (http://nethackwiki.com/wiki/Shopkeeper_services), accessed by attempting to Pay whilst not having any actual bills. While some services are exclusive to a particular type of shopkeeper (e.g. Weapon-works is only available from weapon shops), the "Identify" service is available to all.
Unfortunately, in the current port, Identify (and specifically Identify) does not work:
As other services do not have this specific prompt, (just a Yes/No confirmation at the end) they work.
NetHack 3.6.1 was released on 27 Apr.
It also incorporates a lot of changes, which could be used on UI side, e.g. this option
herecmd_menu
When using a windowport that supports mouse and clicking on yourself or next to you, show a menu of possible actions for the location. Same as herecmdmenu and therecmdmenu commands.
"OPTIONS=hpmon", in the SlashEMDS branch, does not colorize the HP display. I would assume this is just due to the patch not having been added at the same time it was added to the NetHackDS branch.
Steps to reproduce:
This doesn't affect the game itself, just the tile map graphics.
Saving and loading clears up the map.
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