Comments (2)
So I've taken a new approach to this. If you look at my profile, you'll see I've directly forked the NetHack git tree, and then dropped in my NDS porting layer. The latest commit in the NetHackDS branch of that tree merges in the 3.6.1 changes. I still have some work to do before I cut a 3.6.1 build (in particular, I want to add STATUS_HILITES support now that it appears its stabilized), but that's where the work will get done, as it'll make it a lot easier to track vanilla if I just build off their tree directly.
from nethackds.
Yup, this is definitely on my radar.
More immediately, I'm also looking at supporting the STATUS_VIA_WINDOWPORT and STATUS_HILITES features, which should allow me to 1) eliminate another custom patchset, getting this port even closer to vanilla (ultimately, I'd love to move this to being a straight overlay atop the 3.6 codebase with no changes to the core), and 2) flip to the now-standardizing mechanism for highlights.
from nethackds.
Related Issues (13)
- Can't throw a single gold piece with cmdwindow HOT 1
- 'Show Keys' freezes the game if CHORDKEYS freshly changed HOT 1
- 'Help' -> "List of game options." freezes the game
- Options lists only displays "Other" HOT 1
- Map shows artifacts of previous level when descending HOT 1
- Repeating a no-direction command auto-travels up-left
- Minimap gets covered in @s
- [SlashEMDS] Shopkeeper Identify service Basic/Premier prompt
- [SlashEMDS] "OPTIONS=hpmon" does not work
- [SlashEMDS] Special level load failure
- Compiling NetHackDS natively on GNU/Linux HOT 2
- Download link for 3.4.3r1 is broken on releases page HOT 1
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from nethackds.