HDRP VFX-Graph workshop samples that go through some of the basic building blocks of working with particles in VFX-Graph. The samples go over waves, noise, point caches, textures, buffers, interactivity and more. Feel free to explore and use the samples!
With the exception of the assets (3D models and associated textures) , you are free to use the VFX graphs with no restrictions whatsoever. Crediting is appreciated but not necessary.
- 1_Waves (Creating curves, editing and animating them)
- 2_Noise
- Visualizing the different types of noise in the graph
- 2_Textures2D
- Showcasing how to use textures as data
- 2_PointCloudJitter
- Showcasing a point cloud generated from textures
- 3_TextureBuffers
- Using compute shaders to pass a texture to VFX graph and then read from it
- 3_Boids
- Computing boids on a compute shader and then passing it to VFX graph
- 4_PointCacheStatue
- Baking a point cache of an asset and using it as sub-emitters
- 5_AutumnLeaves_Basic
- VFX graph example of simple autumn leaves falling down
- 5_MasterBook
- VFX graph example showcasing how some of the building blocks in previous scenes