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hdrp-vfxgraph-workshop's Introduction

VFXGraph-Workshop

HDRP VFX-Graph workshop samples that go through some of the basic building blocks of working with particles in VFX-Graph. The samples go over waves, noise, point caches, textures, buffers, interactivity and more. Feel free to explore and use the samples!

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Usage/License

With the exception of the assets (3D models and associated textures) , you are free to use the VFX graphs with no restrictions whatsoever. Crediting is appreciated but not necessary.

Models from SketchFab

References

Scenes

  • 1_Waves (Creating curves, editing and animating them)

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  • 2_Noise
    • Visualizing the different types of noise in the graph

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  • 2_Textures2D
    • Showcasing how to use textures as data

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  • 2_PointCloudJitter
    • Showcasing a point cloud generated from textures

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  • 3_TextureBuffers
    • Using compute shaders to pass a texture to VFX graph and then read from it

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  • 3_Boids
    • Computing boids on a compute shader and then passing it to VFX graph

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  • 4_PointCacheStatue
    • Baking a point cache of an asset and using it as sub-emitters

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  • 5_AutumnLeaves_Basic
    • VFX graph example of simple autumn leaves falling down

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  • 5_MasterBook
    • VFX graph example showcasing how some of the building blocks in previous scenes

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hdrp-vfxgraph-workshop's People

Contributors

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