Comments (3)
Hello, any chance somebody can look into this? At the moment, we don't have a way to use Scannet in Habitat Sim.
We have the following files for a scene:
In [21]: ls
scene0015_00.aggregation.json scene0015_00_2d-instance-filt.zip scene0015_00_2d-label.zip scene0015_00_vh_clean.ply scene0015_00_vh_clean_2.glb scene0015_00_vh_clean_2.ply
scene0015_00.sens scene0015_00_2d-instance.zip scene0015_00_vh_clean.aggregation.json scene0015_00_vh_clean.segs.json scene0015_00_vh_clean_2.labels.glb
scene0015_00.txt scene0015_00_2d-label-filt.zip scene0015_00_vh_clean.glb scene0015_00_vh_clean_2.0.010000.segs.json scene0015_00_vh_clean_2.labels.ply
and we try to create a simulator in this way:
import habitat_sim
from copy import deepcopy
from habitat_sim.utils.settings import default_sim_settings, make_cfg
settings = deepcopy(default_sim_settings)
settings.update(
{
"max_frames": 1000,
"scene": "scene0015_00_vh_clean.glb",
"color_sensor": True,
}
)
cfg = make_cfg(settings)
sim = habitat_sim.Simulator(cfg)
This raises the following error:
Renderer: NVIDIA A10G/PCIe/SSE2 by NVIDIA Corporation
OpenGL version: 4.6.0 NVIDIA 535.54.03
Using optional features:
GL_ARB_vertex_array_object
GL_ARB_separate_shader_objects
GL_ARB_robustness
GL_ARB_texture_storage
GL_ARB_texture_view
GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata
GL_ARB_texture_storage_multisample
GL_ARB_multi_bind
GL_ARB_direct_state_access
GL_ARB_get_texture_sub_image
GL_ARB_texture_filter_anisotropic
GL_KHR_debug
GL_KHR_parallel_shader_compile
GL_NV_depth_buffer_float
Using driver workarounds:
no-forward-compatible-core-context
nv-egl-incorrect-gl11-function-pointers
no-layout-qualifiers-on-old-glsl
nv-zero-context-profile-mask
nv-implementation-color-read-format-dsa-broken
nv-cubemap-inconsistent-compressed-image-size
nv-cubemap-broken-full-compressed-image-query
nv-compressed-block-size-in-bits
[10:53:04:100772]:[Warning]:[Metadata] SceneDatasetAttributes.cpp(107)::addNewSceneInstanceToDataset : Dataset : 'default' : Lighting Layout Attributes 'no_lights' specified in Scene Attributes but does not exist in dataset, so creating default.
[10:53:04:100842]:[Warning]:[Scene] SemanticScene.h(328)::checkFileExists : ::loadSemanticSceneDescriptor: Filescene0015_00_vh_clean.scndoes not exist. Aborting load.
[10:53:04:100863]:[Warning]:[Scene] SemanticScene.cpp(121)::loadSemanticSceneDescriptor : SSD File Naming Issue! Neither SemanticAttributes-provided name : `scene0015_00_vh_clean.scn` nor constructed filename : `info_semantic.json` exist on disk.
[10:53:04:100874]:[Error]:[Scene] SemanticScene.cpp(137)::loadSemanticSceneDescriptor : SSD Load Failure! File with SemanticAttributes-provided name `scene0015_00_vh_clean.scn` exists but failed to load.
Could you please help?
Thanks!
Cc'ing: @0mdc @dhruvbatra
from habitat-sim.
@aclegg3 , @jturner65 : Would you have some context on this?
from habitat-sim.
Our scannet dataset use instructions can be found here: https://github.com/facebookresearch/habitat-sim/blob/main/DATASETS.md#scannet (not sure if things have changed since this was written).
From what I see here, I would suggest you check the "scene" path:
"scene": "scene0015_00_vh_clean.glb",
This should actually be the relative path to the asset (from the working directory) unless you have a scene_dataset_config.json
referencing the directory or paths to the assets within.
See https://aihabitat.org/datasets/replica_cad/ for an example of setting up SceneDataset configs.
from habitat-sim.
Related Issues (20)
- Wrong dataset link to AI2-THOR in Datasets README HOT 1
- Tutorial for integrating my own dataset. HOT 2
- Dataset Download Issue: No train.json.gz and val.json.gz files HOT 1
- Only Linux 64 support HOT 1
- Issue regarding the segmentation image HOT 1
- Recastnavigation: upstream the patches
- Utilising Semantic Region Support Implemented in Release 0.3.1
- where is the “datatool”? HOT 2
- Error in generation of semantic datasets HOT 1
- how to obtain the stage object in a scene? HOT 2
- the lighting of "dataset mode" and "scene mode" are different, how to change it HOT 2
- ReplicaCAD not loading articulated counters outside the viewer HOT 2
- tutorial for using HM3D HOT 2
- Adding sensors to HITL app HOT 6
- WebGL demo not working
- add moving objects
- Using the Python viewer and the Replica dataset with the sorted faces
- Support for clusters with AMD gpus?
- Load Self-built Mesh in Habitat-smi and get the semantic information
- Python viewer runs perfectly, but other scripts end with Platform::WindowlessEglApplication::tryCreateContext(): unable to find CUDA device 0 among 2 EGL devices in total WindowlessContext: Unable to create windowless context
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from habitat-sim.