evanbowman / blind-jump Goto Github PK
View Code? Open in Web Editor NEWA procedurally generated space action adventure game
License: BSD 2-Clause "Simplified" License
A procedurally generated space action adventure game
License: BSD 2-Clause "Simplified" License
i've been trying to compile this game with a program i wrote but this error comes up
src/soundController.hpp:44:10: error: 'mutex' in namespace 'std' does not name a type
std::mutex soundsGuard;
in game, upon hitting escape, the resume and quit are not clickable and don't do anything.
Probably won't be too helpful but I'm reporting a crash: Heres the log:
What I did:
Was on level 2, didn't kill all the enemies, entered teleported, crashed
Hello, and congratulations for your amazing work!
I try to compile from sources the project. But, in the files "main.cpp" and "ResourcePath.hpp", there is this include:
#include "config.h"
And I don’t find this file...
Where is the problem?
Thank you.
It has some vector related errors. It's different for VS2017 and VS2015. Should I try exporting using VS2013?
When I install the compiled binaries but the game just crashes straight up and don’t show and flashy screens
Hello,
In many files, there is the folder "resources/". But I cant' find it!
Has it been deleted?
Not sure if you knew or not, but you can walk and shoot through pillars. maybe you didnt implement that yet
Delete this issue, my bad
move shooting to a multidirectional scheme so you can move and shoot in different directions.
Move the aim to WASD or mouse.
Have either 360 degree shooting based on mouse, our NSEW, + diagonals based on wasd
can give more detailed explanation how build this game with cmake
System:
MacbookPro Retina macOS 10.12.13
Issue:
Cloned blind-jump repo
Ran suggested procedure
Didn't have SFML
Cloned SFML source code
did make, make install on SFML
blind jump repo does not link properly to sfml
Tried using the FindSFML.cmake script:
https://github.com/SFML/SFML/blob/master/cmake/Modules/FindSFML.cmake
Put in the build directory, ran cmake and build worked great! linked properly, ran well
Proposed Change:
Add FindSFML.cmake to build dir
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