Comments (4)
Hey, thanks for the suggestion!
The build system does currently work, only it expects you to first build SFML in deps, because that's where it looks for the frameworks when constructing the BlindJump.app package.
I should put a comment in the readme.
I actually know about the find sfml CMake module, and used to use it. The reason I don't anymore is because using it breaks windows builds, because Windows doesn't have a lib dir so you just have to hope people put SFML in a place where the CMake script can find it. It's easier for me to just say build sfml first, then build BlindJump, then the steps are the same for all operating systems.
from blind-jump.
Oh! I get it now!
from blind-jump.
Great!
P.S. Btw a lot of the code in this repo is clean, but I also wrote a lot of it two years ago when I was still learning and there's some sloppy stuff in here. I just mean not all of it is a model for good C++ code.
from blind-jump.
Understood
from blind-jump.
Related Issues (12)
- Crash Report HOT 1
- You can walk through pillars HOT 4
- Resume/Quit Menu nonfuntional HOT 4
- Suggestion: Controls HOT 4
- Where is "config.h"? HOT 3
- What is the folder "resources/" HOT 6
- Crashing on levels. HOT 11
- std' does not name a type HOT 1
- give more detailed
- The Game not working on M1 macs HOT 1
- Delete
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from blind-jump.