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This asset is an example project that maps face mask to the detected faces in an image using “OpenCV for Unity” and “Dlib FaceLandmark Detector”.

Home Page: https://assetstore.unity.com/packages/templates/tutorials/facemask-example-79999

C# 99.08% ShaderLab 0.92%
unity oepncv assetstore dlib face-detection face-mask face-landmarks

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facemaskexample's Issues

Display full size webcam. Track on resized image

Hi, i'm using dlib face detector and openCV from Enox. Trying to display a full HD webcam while also tracking faces. Of course this slows down pc dramatically.

How can I make a copy of the webcam material, resize and track over that, while also displaying the full size image?

thanks

Webcam texture rotation

Hi, i'm trying to use a webcam as a vertical image, but when physically rotated, the face is no longer detected. I assume this is because the landmarks are no longer found in the place they are expected to be.
What steps should I follow to internally rotate the webcam image before the face tracker tracks the webcam texture?
thanks in advance

Face mask stability

I have tried a lot to make it more stable but not get enough. Even it works with dilb detector but its makes whole project very very slow and laggy. So can you or anyone help me for it.

All of the sudden getting lots of errors when using this.

Process:

  • Start a new project
  • Import OpenCV for Unity
  • Follow steps in OpenCV for Unity Readme
  • Test OpenCVForUnityExample - works fine
  • Import FaceTrackerExample
  • Open FaceTrackerARExample Scene and add to Build Settings
  • Push Play in Editor.
    *Get many erros such as:

screen shot 2019-01-09 at 5 24 16 pm

screen shot 2019-01-09 at 5 24 32 pm

screen shot 2019-01-09 at 5 28 02 pm

how do I upload my own face images

Hi - I purchased dlib face detector and openCV from Enox but the face mask example doesn't provide any documentation on how to use my own images as masks within the WebcamTextureFaceMaskExample scene. Can you point me to some documentation on how to do this? This is the reason I purchased all the software. Thanks!

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