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ocean_community_next_gen's Introduction

Minimum Version Required is Unity 5.6. Works with Unity 2017, 2018.

Based on ocean community : http://forum.unity3d.com/threads/wanted-ocean-shader.16540/

IMAGE Ocean Community nextgen buoyancy 2

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2nd iteration by HeadHunter (unity forum user): http://forum.unity3d.com/members/headhunter2009.115193/

3rd iteration by Laurent Clave (unity forum user): http://forum.unity3d.com/members/laurent-clave.54364/

Ocean mobile with boat physics Optimized for Unity 5, tested on Android

  • Mask system to hide the water inside the boat

4th iteration by me (Elias Tsiantas) : http://forum.unity3d.com/members/elias_t.24679/

  • tremendous speed increase by lots and lots of optimizations.
  • shader rewrite and multiple shader lods.
  • editor rewrite with new functionality.

Get updates here: http://forum.unity3d.com/threads/the-community-ocean-shader-open-source-unity-5.370818/

ocean_community_next_gen's People

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ocean_community_next_gen's Issues

Unity 5.6 shader broken

Hey,

The ocean shaders worked great in 5.5 but since upgrading to unity 5.6.0p4 the specular and reflection has gone completely crazy. Any idea what's going on?

WebGL

Hi

I'm trying out ocean_community on webgl, but encouter a few errors in the browser console. What is the status of getting it to work on WebGL? Should it be possible or is it a dead end for now?

How to update the old ocean project

I have already used before your project. First of all awesome job thank you very much for that. Now I see you updated the project but how can i extract old one and use new? Also in my project "ocean" folder a little bit in a mess :))

Mobile Performance

Running the Mobile demo on a top of the line iPad I can get only a maximum of 30fps. Tried targeting Metal, OpenGLES3, no difference.

Are there specific Ocean shader or inspector settings I can tweak to get better performance?

Shoreline not working on some iOS devices

Hello,

We're using this plugin in an ARFoundation project in 2018.4.22, and are not able to see a shoreline on some iOS devices. We've been able to see shoreline in the editor as well as on a 6s, and an iPad 5th gen, but iPhone 8, XR and X don't have one.

Ocean flickers when using in VR

Hi,

I'm using the ocean in VR. When I enable reflection the ocean starts to flicker during runtime and editor is more visible. It's related to the skybox. When I upped the refresh frame.

IndexOutOfRangeException : Ocean.cs

Hello !

When i run my game, I got an error about the Ocean.cs file
Here is :

IndexOutOfRangeException: Index was outside the bounds of the array.
Ocean.GetHeightChoppyAtLocation2 (System.Single x, System.Single y) (at Assets/Ressources/Ocean/Scripts/Ocean.cs:2054)
Buoyancy.update () (at Assets/Ressources/Ocean/Scripts/Buoyancy.cs:157)
Buoyancy.Update () (at Assets/Ressources/Ocean/Scripts/Buoyancy.cs:133)

I'm using your shader since few month, and it's first time i got this error.
So i downloaded the latest version, and exactly the same error ...

I did not change anything on the shader, just added the prefab and ran the game.

The error does not appear all time, if i stop game, retart it few times, it will work few seconds and crash again

Halo with ocean background

I am trying to create halo to my lights but they are not rendered when the background is the ocean.
Is there something that I can do?

Flickering Water Using 2 Cameras

Hi! I'm using Unity 2018.1.6 and working with two Cameras in one Scene. I noticed the Ocean's mesh kept flashing/flickering on the Camera with a lower Depth value (ex: -10) when compared to the other Camera on top which has a higher Depth value (ex: 10) that looks normal. Both Cameras uses Unity's Post Processing Stack v1 and removing them doesn't make a difference. I've also tried changing the GameObject I specified in the "Follow" field and even removed it but the problem persists. Has Ocean been tested using 2 Cameras at least and would you have any solution to this issue?

Crash on LoadScene in Unity 2018 (Standalone Build)

Hi there,

I'm using your ocean in one of my project. Everything works really well in the Editor of Unity 2018. However, when I built the project. It crashes every time a new scene is loaded after the scene with ocean. Will you have a future update or anyway to fix this? I tried to downgrade my project but everything else other than the ocean was a disaster. Would really appreciate, if there is anyway I can have this ocean run in 2018. Thank you

Ocean flickers

I noticed just recently that the ocean reflections flicker in the Ocean_with_ships_island. I'm not sure why but it only seems to happen in that scene.
-I only have one camera in the scene
-The reflections often lag behind when the camera moves quickly
-The reflections jump and skip when the camera is stationary.
-With reflections turned off (refraction turned on) there is still some flickering

Can't see any "wakes" only foam

Hi I am not sure if this feature is implemented however, if it is, there are no ship wakes.

Is there a way of providing wake data to the ocean manually otherwise?

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