Compatibility issues between BetterLadders and ReservedFlashlightSlot prevent climbing ladders with a flashlight
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger+<ladderClimbAnimation>d__57.MoveNext () (at <44743d9474784365a095189c76175301>:IL_0082)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(PlayerControllerB, CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger.CancelLadderAnimation () (at <44743d9474784365a095189c76175301>:IL_009D)
InteractTrigger.Interact (UnityEngine.Transform playerTransform) (at <44743d9474784365a095189c76175301>:IL_005E)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <69a3ba35f0be43dc9f2827cb84fef646>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
[Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/Interact[/Keyboard/e]'
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger+<ladderClimbAnimation>d__57.MoveNext () (at <44743d9474784365a095189c76175301>:IL_0082)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(PlayerControllerB, CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)