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betterladders's Issues

Error in Console Relating to Client ID

I have no clue how much importance this error has, and I could not find any pre-existing conversation about it, but there is an error that gets generated whenever playing multiplayer with people.

[01:24:44.1417633] [Info   :BetterLadders] Requested server to show this client's held item
[01:24:44.1417633] [Info   :BetterLadders] Sending request to other clients to hide held item
[01:24:44.1417633] [Info   :BetterLadders] Hiding held item
[01:24:44.3007599] [Error  :BetterLadders] Failed to find client with id 2.

If this is nothing to worry about, let me know, and if otherwise, could you explain what this means and if you have the means to fix it. Thank you.

Compatibility issues between BetterLadders and ReservedFlashlightSlot prevent climbing ladders with a flashlight.

Compatibility issues between BetterLadders and ReservedFlashlightSlot prevent climbing ladders with a flashlight

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger+<ladderClimbAnimation>d__57.MoveNext () (at <44743d9474784365a095189c76175301>:IL_0082)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(PlayerControllerB, CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger.CancelLadderAnimation () (at <44743d9474784365a095189c76175301>:IL_009D)
InteractTrigger.Interact (UnityEngine.Transform playerTransform) (at <44743d9474784365a095189c76175301>:IL_005E)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <69a3ba35f0be43dc9f2827cb84fef646>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[Error  : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/Interact[/Keyboard/e]'
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterLadders.BetterLadders+LadderItemVisibility.Set (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0056)
BetterLadders.BetterLadders+InteractTriggerPatch.LadderHeldItemVisibilityPatch (System.Boolean& ___usingLadder) (at <44676a752d0640e5b20784c470d18393>:IL_0000)
(wrapper dynamic-method) InteractTrigger.DMD<InteractTrigger::SetUsingLadderOnLocalClient>(InteractTrigger,bool)
InteractTrigger+<ladderClimbAnimation>d__57.MoveNext () (at <44743d9474784365a095189c76175301>:IL_0082)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(PlayerControllerB, CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

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