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View Code? Open in Web Editor NEWGLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
enum value FP_NORMAL in FileUtils.h conflicts with definition in math.h, see attached patch
patch.zip
Is there a script to generate manual install packages and/or installers like in releases? How are these packages created? I'm adding some new settings in gliConfig.ini and it would be nice if I could regenerate all the example profiles to contain them.
Hi~
I use "FrameStartKeys" to define hot keys.
LogPerFrame
{
Enabled = True;
FrameStartKeys = (ctrl,shift,f);
OneFrameOnly = True;
}
Why do "FrameStartKeys" sometimes work and sometimes not?
What are the rules of triggering "FrameStartKeys"?
Why does the model intercepted by OGLE have no colours?
thinks
Is it possible to use with Inti Creates' games? I tried using with Dragon Marked For Death to no avail.
And is it possible for GLIntercept to be created as a separate instance that can be attached to a program, rather than require being installed in the program's folder?
Are there instructions anywhere on how to compile this, either with Mingw or Visual Studio? The readme gives a very brief explanation, but I still get a lot of errors attempting to compile from the source code.
Hi!
Well, maybe not the best place to write it, because I'm not sure if it's a bug or issue at all with GLIntercept. I tried to use it on PPSSPP emulator with OpenGL backend. It looks like it works, since I can log, I can enable wireframe mode. So some functions are working. But I can't move the camera at all with the predefined config file. I tested it in an other OpenGL application, and it was working.
And I have no idea, if it's possible to fix it by some GLIntercept or PPSSPP settings. I wonder if there is any solution for this. I would like to learn something about a game. If it's not possible to make it work, why? What's the technical issue with it?
The program does not work with most Microsoft Store apps because they are installed to the WindowsApps folder which is extremely protected (can't edit files and even if you do most of the times it'll crash), which can be bothersome for Microsoft Store-only games.
I'm not sure what this message means. It get's spammed a million times in my log... I'm guessing anytime I'm doing texturing. Could I have a brief explanation?
I have a plugin for GL Interceptor installed for Neptunia Re;Birth 3. After installing the full GL Interceptor folder and creating a config.ini file, the log is now saying:
ConfigParser::ExtractTokens - Un-expected '{'
What does this mean? Is there a step I can take to remove this error?
Hi! I'm trying to rip graphics from Sonic Rush. When I set the display settings in DeSmuME to OpenGL, the intercept only really grabs screenshots from the game, rather than ripping the sprites individually. When I then set the 3D settings to OpenGL 3.2, hitting the key to intercept causes the emulator to freeze and then close, with no Images folder in the frame folder, just the glinterceptLog. Only setting 3D to OpenGL 3.2 and leaving the display settings on their default just doesn't do anything. Am I doing something wrong?
I tried to download GLInterceptx64_1_3_2.exe, GLIntercept_1_3_2.exe, GLIntercept_1_3_2_ManualInstall.zip, but failed (have tried many times).
Also, I could not visit glintercept.nutty.org and glintercept.nutty.org/dowload
Would you please kindly advise how to download the latest glintercept?
My email is [email protected]. Thank you very much!
There are no links to binaries anymore. Do I have to build it myself? (It's not mentioned anywhere in the readme)
Currently: VS,FS,GS
tessellation and compute are missing.
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