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glintercept's Issues

About “FrameStartKeys” and colour

Hi~
I use "FrameStartKeys" to define hot keys.

LogPerFrame
{
Enabled = True;
FrameStartKeys = (ctrl,shift,f);
OneFrameOnly = True;
}

Why do "FrameStartKeys" sometimes work and sometimes not?
What are the rules of triggering "FrameStartKeys"?

Why does the model intercepted by OGLE have no colours?

thinks

Both Question and Suggestion

Is it possible to use with Inti Creates' games? I tried using with Dragon Marked For Death to no avail.

And is it possible for GLIntercept to be created as a separate instance that can be attached to a program, rather than require being installed in the program's folder?

How to compile?

Are there instructions anywhere on how to compile this, either with Mingw or Visual Studio? The readme gives a very brief explanation, but I still get a lot of errors attempting to compile from the source code.

Free Camera doesn't work with an application

Hi!

Well, maybe not the best place to write it, because I'm not sure if it's a bug or issue at all with GLIntercept. I tried to use it on PPSSPP emulator with OpenGL backend. It looks like it works, since I can log, I can enable wireframe mode. So some functions are working. But I can't move the camera at all with the predefined config file. I tested it in an other OpenGL application, and it was working.

And I have no idea, if it's possible to fix it by some GLIntercept or PPSSPP settings. I wonder if there is any solution for this. I would like to learn something about a game. If it's not possible to make it work, why? What's the technical issue with it?

GLIntercept won't work with (most?) Microsoft Store apps

The program does not work with most Microsoft Store apps because they are installed to the WindowsApps folder which is extremely protected (can't edit files and even if you do most of the times it'll crash), which can be bothersome for Microsoft Store-only games.

Error in gliLog

I have a plugin for GL Interceptor installed for Neptunia Re;Birth 3. After installing the full GL Interceptor folder and creating a config.ini file, the log is now saying:

ConfigParser::ExtractTokens - Un-expected '{'

What does this mean? Is there a step I can take to remove this error?

Attempting to use with Sonic Rush crashes DeSmuME

Hi! I'm trying to rip graphics from Sonic Rush. When I set the display settings in DeSmuME to OpenGL, the intercept only really grabs screenshots from the game, rather than ripping the sprites individually. When I then set the 3D settings to OpenGL 3.2, hitting the key to intercept causes the emulator to freeze and then close, with no Images folder in the frame folder, just the glinterceptLog. Only setting 3D to OpenGL 3.2 and leaving the display settings on their default just doesn't do anything. Am I doing something wrong?

Failed to download the files

I tried to download GLInterceptx64_1_3_2.exe, GLIntercept_1_3_2.exe, GLIntercept_1_3_2_ManualInstall.zip, but failed (have tried many times).

Also, I could not visit glintercept.nutty.org and glintercept.nutty.org/dowload

Would you please kindly advise how to download the latest glintercept?

My email is [email protected]. Thank you very much!

Where to download?

There are no links to binaries anymore. Do I have to build it myself? (It's not mentioned anywhere in the readme)

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