Name: Manuel Fernández Baños
Type: User
Bio: Computer Science Engineer
Developer of applications for Architecture, Engineering and Construction.
Passionate about my family, biking and solid modeling
Location: Elche, Alicante, Spain
Manuel Fernández Baños's Projects
3D Graphics Rendering Cookbook, published by Packt.
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
A signed distance field Effect plugin for Adobe After Effects
Collection of Fortran77 subroutines designed to solve large scale eigenvalue problems.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Bringing the 3D geospatial ecosystem to Unity
Clipping a mesh and covering the openings with caps in WebGL
Automatically exported from code.google.com/p/dpix
Embree ray tracing kernels repository.
Real-Time Rendering Framework
C++ Library for reading and writing FBX files
OpenGL text using one vertex buffer, one texture and FreeType
a programming library with geometric algorithms
Geometric Tools for Geometric Modeling and Computer Graphics
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Interactive field-aligned mesh generator
A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
ZX Spectrum library routines
libharu - free PDF library
Mesh optimization library that makes meshes smaller and faster to render
open source software for bidimensional and tridimensional remeshing
Multi-channel signed distance field generator
OpenGL implementation of the MSDF algorithm