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dreammelter avatar dreammelter commented on August 10, 2024

UPDATE: These are worries for #8


There's a whole buffs system with "Booster Foods" which (again) leaves me with two options:

  • wait until I build the shop
  • hack something together (and test it again later when the shop is ready)

I could at least manually test out the Powerbox/Buffs components out:

  • "booster foods" in the player's power-box augments the proper stat

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dreammelter avatar dreammelter commented on August 10, 2024

Gonna ignore all the stuff related to block breaking for now.

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dreammelter avatar dreammelter commented on August 10, 2024

Might get rid of the power bubble for now.

Collection of coins can be tracked in the level until I move it into an autoload. The level has to keep track of that sort of thing anyway.

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dreammelter avatar dreammelter commented on August 10, 2024

Might get rid of bubbles altogether for now... we'll use random to pick fruits at the start. and maybe random areas to spawn.

Maybe.

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dreammelter avatar dreammelter commented on August 10, 2024

Skipping bubble collectibles for now. Candy bar (now referred to as Juice in the code) does "fill" (is capped at 100 by charging methods - I'll probably turn it into a variable later.)

We're going to hold off on "super" mode, for now. Add it in as a separate feature.

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