Comments (3)
(I'll save the Urgent tag for bigger "oopsies" that affect whether the project can continue as is or not.)
from nvd23.
So... enemies could implement its own very small version of this that child classes can build off from. Then the Game Manager could similarly include its own.
...or I could just.... make the one thing they can share.
I guess the question is: do I want to implement it using nodes, or would I have to create a class script and go from there... enemies could use the nodes, but IDK if it'd make the code less complex for students.
from nvd23.
...I should just consider this done. If something breaks, I'll make a new issue. (Like everything else.)
from nvd23.
Related Issues (20)
- Flesh out the Enemies HOT 3
- Improve Platforming Mechanics HOT 3
- 👑 Create a full level! HOT 1
- alternate controls HOT 4
- "Advanced" Enemy behaviors HOT 1
- test out exports w/ self-contained mode
- release a build?
- Skins! HOT 1
- Wall Jumping
- Update assets zip file HOT 7
- Bonus Sonic Advance Sprite Sheets HOT 1
- Cannon coords seem off? HOT 2
- Gravity Shield HOT 1
- Double Jump animation isn't working anymore
- `move_and_slide` collisions ☠ HOT 1
- Coin Tool HOT 3
- Enable "Sugar Rush Mode" HOT 1
- Collectible Jingles don't play HOT 1
- Vault/Wiki Notes Cleanup & Research HOT 3
- Create PDF from MD notes HOT 1
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