doom2fan / se7evidas Goto Github PK
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License: Other
An RPG mod for GZDoom.
License: Other
Some of the planned weapons are unfinished or work on them hasn't started at all.
An item storage system would be rather useful.
During or before ZScript conversion, the save system was ripped out, as it was completely broken.
Now that string CVars aren't limited in size anymore and ZScript is a thing, a char save system should be made again.
There's some code left as C. Some of it is due to it not being possible to convert to ZScript currently.
There are quite a few planned items missing.
Preferably you shouldn't need to run an external program to compile the shop.
Zombie dog:
Mechdemon:
Shadow:
Infernal:
Infernal Guardian:
Currently the only existing playerclass is the Runner class. More classes should be added.
Monsters:
Items:
Weapons:
Add support for Raven Software's Heretic.
Sometimes assigning a weapon to a slot will crash the game.
The Infiltrator class is supposed to start with both weapons suppressed.
The Lucius shop is missing quite a few items, and has some unfinished items
I fucking forgot this.
Right now it only checks the actor's center for collision. >_>
Some weapons need to be re-offset, such as the Mars rifle.
Monsters:
Knee Deep in the Dead:
Shores of Hell:
Inferno:
Health:
Armor:
Powerups
Misc:
Ammo:
Weapons:
People to ask for permission:
Rarely, the shop's items list will break when changing pages, and the shop will be unusable until you close and open it again.
Sometimes when changing pages the gane will crash.
Strength stat:
Agility stat:
Vitality stat:
Defense stat:
Will/Willpower stat:
Magic stat:
Tech stat:
Blergh.
Maybe add CQ3 support.
It's backwards. Weak monsters should get higher levels faster and strong ones slower, not the other way around.
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